https://bugs.kde.org/show_bug.cgi?id=394653

Boudewijn Rempt <b...@valdyas.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |b...@valdyas.org
             Status|CONFIRMED                   |NEEDSINFO
         Resolution|---                         |WAITINGFORINFO

--- Comment #10 from Boudewijn Rempt <b...@valdyas.org> ---
Hm... We just rewrote the way tile textures are handled. Could you please check
with the latest nightly build whether you can still reproduce it? See
https://binary-factory.kde.org/job/Krita_Nightly_Windows_Build/

I haven't been able to reproduce the issue myself on my nvidia-based mobile
studio pro with windows 10, so I cannot check that.

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