https://bugs.kde.org/show_bug.cgi?id=390698

--- Comment #17 from Vlad Zagorodniy <vladz...@gmail.com> ---
So, I've managed to get antialiased edges of transformed windows. 

https://github.com/zzag/kwin/commits/opengl-multisampling (PoC)

Short summary of changes:
* effects set PAINT_SCREEN_MULTISAMPLE if they need multisampling. Please
notice that
  each effect has an option "Use multisampling" so it's possible to turn off
multisampling
  for each of them. Currently, only the following effects use multisampling:
   - Cover switch
   - Cube
   - Flip switch
   - Magic lamp
* GLRenderTarget is totally wrecked so it is possible to attach textures or
render buffers.
* libkwineffects has a new data structure: GLRenderbuffer
* Scene has two new virtual methods: finalPrePaintScreen and
finalPostPaintScreen
* Default number of samples is 8

I think this bug should have normal status because:
* there are no any issues with fonts whatsoever
* 3D effects were for so long and should have proper antialising
* and it's possible to fix the problem

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