https://bugs.kde.org/show_bug.cgi?id=390698
--- Comment #17 from Vlad Zagorodniy <vladz...@gmail.com> --- So, I've managed to get antialiased edges of transformed windows. https://github.com/zzag/kwin/commits/opengl-multisampling (PoC) Short summary of changes: * effects set PAINT_SCREEN_MULTISAMPLE if they need multisampling. Please notice that each effect has an option "Use multisampling" so it's possible to turn off multisampling for each of them. Currently, only the following effects use multisampling: - Cover switch - Cube - Flip switch - Magic lamp * GLRenderTarget is totally wrecked so it is possible to attach textures or render buffers. * libkwineffects has a new data structure: GLRenderbuffer * Scene has two new virtual methods: finalPrePaintScreen and finalPostPaintScreen * Default number of samples is 8 I think this bug should have normal status because: * there are no any issues with fonts whatsoever * 3D effects were for so long and should have proper antialising * and it's possible to fix the problem -- You are receiving this mail because: You are watching all bug changes.