https://bugs.kde.org/show_bug.cgi?id=390698
--- Comment #5 from Vlad Zagorodniy <vladz...@gmail.com> --- (In reply to Martin Flöser from comment #4) > Back when I started working on KWin and introduced the first 3d effects I > also observed this problem and tried to fix it. It failed in a horrible way: > the fonts got affected by it. The jigsaw is less an issue than what > antialising does to fonts. Yes, that's why I'm proposing to enable multisampling only for windows which really need this. For example, do we really need pixel perfect text in flip switch? (maybe that question is dumb because I haven't seen how much text is blurred with multisampling) > On the other hand that is ten years ago and gpus changed. We have shaders > instead of fixed functionality. So maybe today it is possible. -- You are receiving this mail because: You are watching all bug changes.