https://bugs.kde.org/show_bug.cgi?id=291102

--- Comment #4 from Henrik Fehlauer <rk...@lab12.net> ---
I think they are helpful on the bottom (in a "usability heuristics" sense, no a
"I've done an eyetracking study" sense).

Perhaps there's an official/better reason, but at least for Dolphin's case just
going by my gut feeling it would seem pretty weird to have a (visually nearly
unified) tab strip on top, where some of the leftmost tabs would switch
toolviews and the tabs on the right suddenly were for folders. The separation
helps in making sure the user intuitively knows both are different.

For Gwenview, I could see changing the tabs to at least being
draggable/undockable like in Dolphin. Then it would be up to Qt or the widget
style to provide a way to get tabs to the top, and the user could just split
the toolviews so there would be no tabs at all.

Another reason I could think of is that of spreading horizontal bars around a
bit instead of having them all in one place. In general dense groups of buttons
(tabs in our case) are easier to use if they are aligned to something as well
as having a large "landing area". For example, imagine a UI with the menubar
and then several rows of toolbars below (think an older version or MS Word).
Those are hard on the eyes and difficult to navigate, adding tabs below would
make this even worse. By using all 4 edges of of the window this problem is
alleviated. In some rare cases this conflicts with external UI (here: the
taskbar), but those are minor compared to the general case.

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