https://bugs.kde.org/show_bug.cgi?id=381000

--- Comment #50 from David Edmundson <k...@davidedmundson.co.uk> ---
Thanks for the massif trace.

It shows high usage of both QImage and in OpenGL, which implies it's our
QSGTexture objects not being deleted; which would put the bug in Qt or us not
underlying libs.

It would be very interesting to see, if you had a slideshow of two images going
back and forth if the resources are static or continuiing out of control.

Also if anyone can build with latest of the Qt 5.9 branch that would be useful. 
I don't see the issue here, which could mean it's fixed, at which point we
don't need to do anything

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