https://bugs.kde.org/show_bug.cgi?id=341543

Peter Ped Helcmanovsky <p...@7gods.org> changed:

           What    |Removed                     |Added
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                 CC|                            |p...@7gods.org

--- Comment #4 from Peter Ped Helcmanovsky <p...@7gods.org> ---
>From what I have seen, the game needs to consider all rows/columns solved
(numbers are shown in "disabled" style). To get that, all the filled squares
have to be connected to either end of their row/column, so if some filled piece
has in both direction some unset square, it will be not "connected" and
considered "correct".

In the screenshot you can either "connect" all filled by marking the both
single spots, or by marking one single spot, and the the two-square spot in the
middle.

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