https://bugs.kde.org/show_bug.cgi?id=341543
Peter Ped Helcmanovsky <p...@7gods.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |p...@7gods.org --- Comment #4 from Peter Ped Helcmanovsky <p...@7gods.org> --- >From what I have seen, the game needs to consider all rows/columns solved (numbers are shown in "disabled" style). To get that, all the filled squares have to be connected to either end of their row/column, so if some filled piece has in both direction some unset square, it will be not "connected" and considered "correct". In the screenshot you can either "connect" all filled by marking the both single spots, or by marking one single spot, and the the two-square spot in the middle. -- You are receiving this mail because: You are watching all bug changes.