https://bugs.kde.org/show_bug.cgi?id=380219

David Edmundson <k...@davidedmundson.co.uk> changed:

           What    |Removed                     |Added
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                 CC|                            |k...@davidedmundson.co.uk

--- Comment #5 from David Edmundson <k...@davidedmundson.co.uk> ---
Can reproduce. On the time the texture is null, the image is also null.
m_frameSvg->frameSvg()->image(size, elementId);

That should still create a valid QSGTexture though. Or at least did.

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