https://bugs.kde.org/show_bug.cgi?id=375716

--- Comment #7 from Edward <look7...@gmail.com> ---
Thanks for the clarification.
All the best.
On Jan 31, 2017 9:50 AM, "Boudewijn Rempt" <bugzilla_nore...@kde.org> wrote:

> https://bugs.kde.org/show_bug.cgi?id=375716
>
> Boudewijn Rempt <b...@valdyas.org> changed:
>
>            What    |Removed                     |Added
> ------------------------------------------------------------
> ----------------
>      Ever confirmed|0                           |1
>              Status|UNCONFIRMED                 |CONFIRMED
>             Summary|Krita Crashes when          |32 bits Krita crashes if
>                    |predifined A3 @ 600P.p.i    |the initial image is too
>                    |canvas creation.            |big for the available
>                    |                            |memory
>
> --- Comment #6 from Boudewijn Rempt <b...@valdyas.org> ---
> I cannot check the code for Photoshop and Corel Painter, so whatever they
> do,
> isn't relevant for Krita.
>
> On a 32 bits Windows, you can only allocate 2GB per process. Krita by
> default
> allows half of the available memory for an image, that is 1GB. If the
> image is
> too big it tries to swap it out to disk, but that also needs memory, and I
> suspect that that just isn't available. You can fiddle with the performance
> settings, making Krita use 2GB of memory, for instance, instead of 3/2 =
> 1.5,
> reduce undo steps and so on. See https://docs.krita.org/
> Performance_Settings
>
> Btw, the actual PPI isn't relevant; it's only the number of pixels that is
> relevant. Memory usage is width * height * number of bytes per pixel *
> number
> of layers + 1, roughly.
>
> But the bottom line is that a 7016x9920 pixel image just is too big for
> your
> computer. You will also have trouble actually painting on an image that
> size.
> There isn't much we can do at this point, I'm afraid.
>
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