https://bugs.kde.org/show_bug.cgi?id=510058
Dmitry Kazakov <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Latest Commit|https://invent.kde.org/grap |https://invent.kde.org/grap |hics/krita/-/commit/d7dfe1b |hics/krita/-/commit/4f03f41 |6c1f0f65ef033cc2b7338cfe073 |6aea8edab593a8897deed0c7149 |306bc1 |49a91d --- Comment #8 from Dmitry Kazakov <[email protected]> --- Git commit 4f03f416aea8edab593a8897deed0c714949a91d by Dmitry Kazakov, on behalf of Carsten Hartenfels. Committed on 03/02/2026 at 16:05. Pushed by dkazakov into branch 'krita/6.0'. Make only a single call to upate tile textures By changing the tile extension logic to collect its input data into a buffer before passing it to OpenGL in one chunk, which is really the proper way to do it. Using multiple tiny PBOs and up to 257 GL calls causes huge stalls on Android when painting at the edge of the canvas. M +131 -124 libs/ui/opengl/kis_texture_tile.cpp https://invent.kde.org/graphics/krita/-/commit/4f03f416aea8edab593a8897deed0c714949a91d -- You are receiving this mail because: You are watching all bug changes.
