https://bugs.kde.org/show_bug.cgi?id=512694
Bug ID: 512694
Summary: The new version of krita 5.3.0-prealpha frame drops
and lagging, especially when selecting right-click
menus, and it also lagging while drawing. The previous
5.2 version was much smoother.
Classification: Applications
Product: krita
Version First nightly build (please specify the git hash!)
Reported In:
Platform: Microsoft Windows
OS: Microsoft Windows
Status: REPORTED
Severity: major
Priority: NOR
Component: * Unknown
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
Krita
Version: 5.3.0-prealpha (git d3eec6e)
Installation type: installer / portable package
Hidpi: true
Qt
Version (compiled): 5.15.7
Version (loaded): 5.15.7
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.19044
Pretty Productname: Windows 10 Version 2009
Product Type: windows
Product Version: 10
Result of IsWindows10OrGreater(): No
Locale
Languages: zh_CN, zh, zh_CN, en_US, en, en_Latn_US
C locale: C
QLocale current: zh
QLocale system: zh
QTextCodec for locale: UTF-8
Process ACP: 65001 (UTF-8)
System locale default ACP: 936 (ANSI/OEM - 简体中文 GBK)
OpenGL Info
Qt Platform Name: "windows"
Vendor: "NVIDIA Corporation"
Renderer: "NVIDIA GeForce RTX 4070/PCIe/SSE2"
Driver version: "4.6.0 NVIDIA 581.80"
Shading language: "4.60 NVIDIA"
Requested format: QSurfaceFormat(version 3.3, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 1, colorSpace QSurfaceFormat::sRGBColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
GL version: 4.6
Supports deprecated functions true
Is OpenGL ES: false
supportsBufferMapping: true
supportsBufferInvalidation: true
forceDisableTextureBuffers: false
Extensions:
GL_NV_alpha_to_coverage_dither_control
GL_ARB_vertex_attrib_64bit
GL_EXT_framebuffer_multisample
GL_NV_draw_vulkan_image
GL_NV_fog_distance
GL_EXT_texture_filter_minmax
GL_ARB_provoking_vertex
GL_NV_float_buffer
GL_NV_half_float
GL_EXT_texture_cube_map
GL_NV_vertex_buffer_unified_memory
GL_ARB_vertex_program
GL_AMD_vertex_shader_viewport_index
GL_ARB_vertex_array_bgra
GL_EXT_point_parameters
GL_ARB_half_float_vertex
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_texture_buffer_object_rgb32
GL_EXT_shader_image_load_store
GL_NV_texture_shader2
GL_EXT_fog_coord
GL_ARB_imaging
GL_ATI_texture_float
GL_ARB_transform_feedback3
GL_NV_sample_locations
GL_ARB_tessellation_shader
GL_EXT_multiview_texture_multisample
GL_NV_framebuffer_mixed_samples
GL_NVX_linked_gpu_multicast
GL_EXT_texture_sRGB
GL_NV_ES1_1_compatibility
GL_EXT_draw_instanced
GL_NV_shader_texture_footprint
GL_NV_clip_space_w_scaling
GL_NV_packed_depth_stencil
GL_ARB_shader_image_load_store
GL_EXT_rescale_normal
GL_ARB_point_parameters
GL_NV_texture_rectangle_compressed
GL_ARB_sample_locations
GL_NV_texture_multisample
GL_ARB_ES3_compatibility
GL_KHR_robust_buffer_access_behavior
GL_EXT_abgr
GL_ARB_query_buffer_object
GL_ARB_compatibility
GL_EXT_texture_compression_dxt1
GL_ARB_texture_rg
GL_EXT_texture_lod
GL_NV_gpu_program_fp64
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_IBM_rasterpos_clip
GL_ARB_debug_output
GL_NV_bindless_multi_draw_indirect_count
GL_ARB_indirect_parameters
GL_NV_shader_thread_shuffle
GL_NV_blend_equation_advanced_coherent
GL_NV_fragment_program2
GL_ARB_blend_func_extended
GL_ARB_sampler_objects
GL_NV_texture_barrier
GL_NV_path_rendering
GL_ARB_texture_cube_map
GL_ARB_conservative_depth
GL_NV_transform_feedback2
GL_ARB_window_pos
GL_EXT_texture_env_combine
GL_ARB_shader_draw_parameters
GL_ARB_fragment_program_shadow
GL_ARB_gpu_shader_fp64
GL_NV_ES3_1_compatibility
GL_ARB_texture_mirrored_repeat
WGL_EXT_swap_control
GL_ARB_ES3_1_compatibility
GL_NV_feature_query
GL_NV_query_resource_tag
GL_ARB_shader_atomic_counters
GL_NV_conservative_raster_underestimation
GL_NV_texture_shader
GL_ARB_explicit_attrib_location
GL_NV_bindless_multi_draw_indirect
GL_ARB_multi_bind
GL_EXT_draw_buffers2
GL_EXT_texture_compression_s3tc
GL_KTX_buffer_region
GL_NV_gpu_program_multiview
GL_ARB_depth_clamp
GL_EXT_polygon_offset_clamp
GL_EXT_geometry_shader4
GL_ARB_vertex_shader
GL_NV_shader_buffer_load
GL_KHR_no_error
GL_ARB_robustness
GL_EXT_timer_query
GL_EXT_texture_lod_bias
GL_EXT_texture_swizzle
GL_KHR_context_flush_control
GL_ARB_shader_clock
GL_ARB_color_buffer_float
GL_ARB_timer_query
GL_AMD_seamless_cubemap_per_texture
GL_ARB_direct_state_access
GL_EXT_blend_color
GL_ARB_spirv_extensions
GL_EXT_compiled_vertex_array
GL_EXT_win32_keyed_mutex
GL_NV_viewport_array2
GL_NV_blend_square
GL_ARB_pixel_buffer_object
GL_EXT_separate_specular_color
GL_ARB_texture_query_levels
GL_ARB_shader_ballot
GL_EXT_framebuffer_object
GL_NV_parameter_buffer_object
GL_NV_primitive_shading_rate
GL_NV_shader_thread_group
GL_ARB_framebuffer_no_attachments
GL_ARB_shading_language_100
GL_ARB_transform_feedback_instanced
GL_NV_fill_rectangle
GL_NVX_multigpu_info
GL_NV_shader_atomic_float
GL_EXT_separate_shader_objects
GL_KHR_parallel_shader_compile
GL_NV_shader_atomic_counters
GL_ARB_texture_env_crossbar
GL_ARB_cull_distance
GL_EXT_texture_buffer_object
GL_EXT_framebuffer_sRGB
GL_ARB_shader_objects
GL_ARB_draw_instanced
GL_ARB_shader_viewport_layer_array
GL_NV_compute_shader_derivatives
GL_ARB_framebuffer_object
GL_ARB_copy_buffer
GL_ARB_shader_subroutine
GL_EXT_texture_env_add
GL_ARB_texture_storage_multisample
GL_NV_fragment_program_option
GL_EXT_blend_equation_separate
GL_ARB_texture_env_combine
GL_ARB_sparse_buffer
GL_NV_representative_fragment_test
GL_ARB_invalidate_subdata
GL_ARB_fragment_shader
GL_EXT_import_sync_object
GL_IBM_texture_mirrored_repeat
GL_NV_pixel_data_range
GL_EXT_shader_image_load_formatted
GL_ARB_depth_texture
GL_NV_fence
GL_NVX_nvenc_interop
GL_ARB_shading_language_packing
GL_NV_vertex_attrib_integer_64bit
GL_ARB_program_interface_query
GL_EXT_provoking_vertex
GL_NV_gpu_program5_mem_extended
GL_NV_bindless_texture
GL_ARB_shader_texture_lod
GL_ARB_draw_buffers_blend
GL_AMD_vertex_shader_layer
GL_ARB_texture_compression_bptc
GL_EXT_multi_draw_arrays
GL_ARB_shader_group_vote
GL_ARB_sparse_texture
GL_ARB_texture_view
GL_EXT_packed_depth_stencil
GL_ARB_texture_border_clamp
GL_EXT_texture_compression_latc
GL_NV_fragment_program
GL_ARB_get_program_binary
GL_NV_query_resource
GL_ARB_vertex_buffer_object
GL_NV_uniform_buffer_unified_memory
GL_EXT_draw_range_elements
GL_EXT_Cg_shader
GL_ARB_shading_language_420pack
GL_EXT_packed_pixels
GL_EXT_texture_object
GL_NV_conservative_raster
GL_OVR_multiview2
GL_EXT_texture_compression_rgtc
GL_ARB_point_sprite
GL_NV_gpu_program5
GL_ARB_internalformat_query
GL_ARB_sparse_texture2
GL_ARB_polygon_offset_clamp
GL_ARB_shader_atomic_counter_ops
GL_EXT_texture_env_dot3
GL_ARB_sync
GL_NV_vertex_program
GL_EXT_texture_filter_anisotropic
GL_EXT_framebuffer_blit
GL_ARB_gpu_shader5
GL_NV_texgen_reflection
GL_NV_gpu_multicast
GL_ARB_texture_filter_minmax
GL_NV_sample_mask_override_coverage
GL_EXT_texture_integer
GL_NV_copy_image
GL_ARB_texture_env_dot3
GL_ARB_texture_storage
GL_ARB_stencil_texturing
GL_ARB_texture_cube_map_array
GL_EXT_texture_edge_clamp
GL_ARB_instanced_arrays
GL_ARB_sparse_texture_clamp
GL_ARB_gpu_shader_int64
GL_S3_s3tc
GL_ARB_get_texture_sub_image
GL_ARB_geometry_shader4
GL_EXT_texture_array
GL_ARB_copy_image
GL_NV_copy_depth_to_color
GL_NV_framebuffer_multisample_coverage
GL_EXT_semaphore_win32
GL_AMD_multi_draw_indirect
GL_NV_internalformat_sample_query
GL_NV_vertex_program1_1
GL_NVX_gpu_multicast2
GL_ARB_multi_draw_indirect
GL_ARB_robust_buffer_access_behavior
GL_ARB_compressed_texture_pixel_storage
GL_NV_texture_rectangle
GL_EXT_secondary_color
GL_KHR_robustness
GL_NV_blend_minmax_factor
GL_ARB_fragment_layer_viewport
GL_ARB_draw_buffers
GL_ARB_map_buffer_alignment
GL_ARB_clear_texture
GL_EXT_gpu_shader4
GL_ARB_texture_float
GL_NV_texture_compression_vtc
GL_EXT_memory_object_win32
GL_EXT_stencil_wrap
GL_NV_conditional_render
GL_NV_fragment_coverage_to_color
GL_ARB_texture_compression_rgtc
GL_ARB_buffer_storage
GL_ARB_texture_stencil8
GL_EXT_gpu_program_parameters
GL_ARB_transpose_matrix
GL_NV_shader_subgroup_partitioned
GL_EXT_blend_minmax
GL_NV_memory_attachment
GL_SGIX_depth_texture
GL_SUN_slice_accum
GL_ARB_fragment_shader_interlock
GL_ARB_post_depth_coverage
GL_NV_parameter_buffer_object2
GL_NV_vertex_program2
GL_ARB_separate_shader_objects
GL_NV_path_rendering_shared_edge
GL_EXT_texture_sRGB_decode
GL_EXT_blend_subtract
GL_NV_compute_program5
GL_NV_occlusion_query
GL_ATI_draw_buffers
GL_ARB_framebuffer_sRGB
GL_NV_memory_object_sparse
GL_ARB_enhanced_layouts
GL_ARB_explicit_uniform_location
GL_ARB_texture_rectangle
GL_ARB_multisample
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_texture_shadow_lod
GL_NV_transform_feedback
GL_ARB_gl_spirv
GL_NV_gpu_program4
GL_NV_mesh_shader
GL_NV_shader_atomic_fp16_vector
GL_ARB_vertex_array_object
GL_ARB_clip_control
GL_ARB_fragment_program
GL_ARB_texture_multisample
GL_ARB_shadow
GL_ARB_occlusion_query
GL_ARB_conditional_render_inverted
GL_NV_shader_storage_buffer_object
GL_ARB_texture_buffer_object
GL_EXT_vertex_attrib_64bit
GL_ARB_bindless_texture
GL_NV_texture_dirty_tile_map
GL_ARB_transform_feedback_overflow_query
GL_KHR_blend_equation_advanced
GL_NV_vertex_program2_option
GL_NV_shader_atomic_int64
GL_ARB_draw_indirect
GL_ARB_vertex_attrib_binding
GL_EXT_vertex_array
GL_NV_blend_equation_advanced
GL_NV_conservative_raster_pre_snap_triangles
GL_NVX_progress_fence
GL_ARB_seamless_cubemap_per_texture
GL_ARB_shader_precision
GL_ARB_internalformat_query2
GL_EXT_semaphore
GL_NV_texture_shader3
GL_EXTX_framebuffer_mixed_formats
GL_ARB_texture_buffer_range
GL_NV_draw_texture
GL_EXT_texture_sRGB_R8
GL_ARB_transform_feedback2
GL_ARB_shading_language_include
GL_EXT_shadow_funcs
GL_EXT_texture_mirror_clamp
GL_ARB_shader_image_size
GL_NV_vertex_program3
GL_ARB_draw_elements_base_vertex
GL_EXT_sparse_texture2
GL_ARB_fragment_coord_conventions
GL_EXT_vertex_array_bgra
GL_NV_depth_clamp
GL_ARB_texture_compression
GL_ARB_seamless_cube_map
GL_EXT_pixel_buffer_object
GL_NV_fragment_shader_interlock
GL_ARB_depth_buffer_float
GL_ARB_occlusion_query2
GL_ATI_texture_mirror_once
GL_NVX_conditional_render
GL_EXT_texture3D
GL_ARB_uniform_buffer_object
GL_ARB_half_float_pixel
GL_ARB_clear_buffer_object
GL_EXT_bindable_uniform
GL_NV_register_combiners
GL_ARB_multitexture
GL_NV_fragment_shader_barycentric
GL_NV_texture_env_combine4
GL_EXT_direct_state_access
GL_ARB_shader_bit_encoding
GL_EXT_texture_shared_exponent
GL_EXT_depth_bounds_test
GL_NV_gpu_program4_1
GL_NV_command_list
GL_SGIS_texture_lod
GL_ARB_texture_swizzle
GL_ARB_pipeline_statistics_query
GL_ARB_compute_variable_group_size
GL_EXT_blend_func_separate
GL_NV_primitive_restart
GL_NV_vertex_array_range
GL_NV_explicit_multisample
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_gather
GL_WIN_swap_hint
GL_NV_geometry_shader_passthrough
GL_ARB_texture_barrier
GL_NV_multisample_coverage
GL_ARB_derivative_control
GL_NV_vertex_array_range2
GL_KHR_blend_equation_advanced_coherent
GL_EXT_texture_storage
GL_OVR_multiview
GL_NV_register_combiners2
GL_ARB_shader_storage_buffer_object
GL_NV_geometry_shader4
GL_NV_point_sprite
GL_NV_stereo_view_rendering
GL_NV_uniform_buffer_std430_layout
GL_ARB_ES3_2_compatibility
GL_NV_conservative_raster_dilate
GL_EXT_bgra
GL_EXT_memory_object
GL_ARB_sample_shading
GL_NV_timeline_semaphore
GL_EXT_window_rectangles
GL_EXT_post_depth_coverage
GL_KHR_debug
GL_NVX_gpu_memory_info
GL_ARB_viewport_array
GL_ARB_texture_query_lod
GL_SGIS_generate_mipmap
GL_ARB_parallel_shader_compile
GL_EXT_framebuffer_multisample_blit_scaled
GL_ARB_texture_env_add
GL_ARB_compute_shader
GL_EXT_multiview_timer_query
GL_NV_scissor_exclusive
GL_ARB_base_instance
GL_ARB_map_buffer_range
GL_EXT_raster_multisample
GL_SGIX_shadow
GL_NV_conservative_raster_pre_snap
GL_NV_viewport_swizzle
GL_EXT_stencil_two_side
GL_KHR_shader_subgroup
GL_NV_gpu_shader5
GL_NV_light_max_exponent
GL_EXT_transform_feedback2
GL_NV_depth_buffer_float
GL_ARB_shader_texture_image_samples
GL_ARB_texture_filter_anisotropic
GL_EXT_packed_float
GL_NV_multisample_filter_hint
GL_NV_shading_rate_image
GL_NV_shader_atomic_float64
GL_ARB_arrays_of_arrays
GL_ARB_ES2_compatibility
GL_ARB_texture_non_power_of_two
GL_EXT_shader_integer_mix
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
Detected renderers:
(Supported) NVIDIA GeForce RTX 4070/PCIe/SSE2 (4.6.0 NVIDIA 581.80)
(Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11
vs_5_0 ps_5_0, D3D11-10.0.19041.5794) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5))
(Supported) ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Direct3D11 vs_5_0
ps_5_0, D3D11-32.0.15.8180) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5))
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: desktop
Memory: 32718 Mb
Number of Cores: 12
Swap Location: C:/Users/jay/AppData/Local/Temp
Built for: sse2
Base instruction set: fma3+avx2
Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma3+sse4.2 sse4.2
sse4.1 ssse3 sse3 sse2
Current Settings
Current Swap Location: C:/Users/jay/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: false
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 60
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location: D:/Krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Loaded Python Plugins
timer_watch
unofficialspineexport
batch_exporter
colorspace
comics_project_management_tools
documenttools
exportlayers
filtermanager
krita_script_starter
lastdocumentsdocker
mutator
plugin_importer
quick_settings_docker
tenbrushes
workflow_buttons
Display Information
Number of screens: 2
Screen: 0
Name: \\.\DISPLAY1
Depth: 32
Scale: 1.25
Physical DPI97.8427
Logical DPI96
Physical Size: 530, 300
Position: 0, 0
Resolution in pixels: 2048x1152
Manufacturer: ViewSonic Corporation
Model: VX2478-2
Refresh Rate: 76
Serial Number: 16843009
Screen: 1
Name: \\.\DISPLAY2
Depth: 32
Scale: 1
Physical DPI95.8637
Logical DPI96
Physical Size: 509, 286
Position: 2560, 184
Resolution in pixels: 1920x1080
Manufacturer: Dell Inc.
Model: DELL S2340L
Refresh Rate: 60
Serial Number: XRY6147A1KAT
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