https://bugs.kde.org/show_bug.cgi?id=509669

--- Comment #36 from fililip <[email protected]> ---
Created attachment 186621
  --> https://bugs.kde.org/attachment.cgi?id=186621&action=edit
improved cursor workaround patch 2

Right, this reminds me, I ran into an issue with FurMark where cursor motion
stops being smooth with high GPU utilization even when the cursor image doesn't
change, which was caused by my misunderstanding of the use of resetRepaints()
in composite().

This (even more simplified) version of the workaround doesn't have this problem
on my setups.

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