https://bugs.kde.org/show_bug.cgi?id=509669

--- Comment #30 from fililip <[email protected]> ---
Oh, I have noticed something: when the GPU hangs for any reason (in my case,
for testing), the cursor stops rendering after its first repaint since the
timeout until a reset/recovery. Is the cursor rendered on the GPU? If so, maybe
it's a good idea not to actually repaint it every time it changes, but to store
some kind of cache in memory of already painted cursor images and simply switch
between them. I think that if this is done, especially in combination with the
hardware cursor being used, there shouldn't be problems with async painting(?)
I'm not sure though.

Other OSes seem to handle it this way; there, even during a GPU hang, the
cursor still moves and changes its image without a hitch.

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