https://bugs.kde.org/show_bug.cgi?id=509669
--- Comment #30 from fililip <[email protected]> --- Oh, I have noticed something: when the GPU hangs for any reason (in my case, for testing), the cursor stops rendering after its first repaint since the timeout until a reset/recovery. Is the cursor rendered on the GPU? If so, maybe it's a good idea not to actually repaint it every time it changes, but to store some kind of cache in memory of already painted cursor images and simply switch between them. I think that if this is done, especially in combination with the hardware cursor being used, there shouldn't be problems with async painting(?) I'm not sure though. Other OSes seem to handle it this way; there, even during a GPU hang, the cursor still moves and changes its image without a hitch. -- You are receiving this mail because: You are watching all bug changes.
