https://bugs.kde.org/show_bug.cgi?id=511056
Bug ID: 511056
Summary: Krita Crashes When Saving With Multiple Files Open
Classification: Applications
Product: krita
Version First 5.2.13
Reported In:
Platform: Mint (Ubuntu based)
OS: Linux
Status: REPORTED
Severity: major
Priority: NOR
Component: * Unknown
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
Krita
Version: 5.2.13
Hidpi: true
Qt
Version (compiled): 5.15.7
Version (loaded): 5.15.7
OS Information
Build ABI: x86_64-little_endian-lp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: linux
Kernel Version: 5.15.0-160-generic
Pretty Productname: Freedesktop SDK 25.08 (Flatpak runtime)
Product Type: org.freedesktop.platform
Product Version: 25.08
Desktop: X-Cinnamon
Appimage build: No
OpenGL Info
Vendor: "NVIDIA Corporation"
Renderer: "NVIDIA GeForce GTX 660/PCIe/SSE2"
Driver version: "4.6.0 NVIDIA 470.256.02"
Shading language: "4.60 NVIDIA"
Requested format: QSurfaceFormat(version 3.3, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
GL version: 4.6
Supports deprecated functions false
Is OpenGL ES: false
supportsBufferMapping: true
supportsBufferInvalidation: true
forceDisableTextureBuffers: false
Extensions:
GL_ARB_internalformat_query
GL_ARB_shader_atomic_counters
GL_ARB_vertex_attrib_64bit
GL_EXT_semaphore_fd
GL_NV_vertex_array_range
GL_EXT_texture_array
GL_ARB_fragment_coord_conventions
GL_ARB_framebuffer_object
GL_ARB_window_pos
GL_EXT_shader_integer_mix
GL_IBM_rasterpos_clip
GL_NV_multisample_filter_hint
GL_ARB_draw_buffers
GL_ARB_shader_atomic_counter_ops
GL_EXT_texture_shared_exponent
GL_ARB_texture_float
GL_ARB_gpu_shader5
GL_ARB_fragment_shader
GL_ARB_seamless_cube_map
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXTX_framebuffer_mixed_formats
GL_ARB_texture_stencil8
GL_EXT_draw_instanced
GL_ARB_ES3_1_compatibility
GL_EXT_transform_feedback2
GL_NV_depth_buffer_float
GL_EXT_draw_buffers2
GL_EXT_framebuffer_multisample
GL_EXT_texture_sRGB_R8
GL_ARB_get_program_binary
GL_EXT_blend_func_separate
GL_ARB_compressed_texture_pixel_storage
GL_ARB_clear_texture
GL_ARB_texture_rgb10_a2ui
GL_NV_draw_vulkan_image
GL_EXT_semaphore
GL_NV_ES1_1_compatibility
GL_ARB_texture_gather
GL_NV_robustness_video_memory_purge
GL_KHR_blend_equation_advanced
GL_ARB_shader_storage_buffer_object
GL_NV_shader_buffer_load
GL_EXT_texture_cube_map
GL_ARB_vertex_array_object
GL_EXT_x11_sync_object
GL_NV_vertex_attrib_integer_64bit
GL_OVR_multiview
GL_NV_command_list
GL_NV_texture_env_combine4
GL_NV_query_resource_tag
GL_SGIX_shadow
GL_ARB_uniform_buffer_object
GL_EXT_texture_filter_anisotropic
GL_ARB_sparse_texture
GL_ARB_draw_elements_base_vertex
GL_ARB_parallel_shader_compile
GL_ARB_shader_clock
GL_AMD_multi_draw_indirect
GL_ARB_shader_objects
GL_ARB_texture_compression_bptc
GL_EXT_abgr
GL_EXT_provoking_vertex
GL_ARB_multisample
GL_EXT_memory_object
GL_ARB_draw_indirect
GL_EXT_polygon_offset_clamp
GL_EXT_texture_lod
GL_NV_texture_rectangle_compressed
GL_ARB_copy_buffer
GL_ATI_texture_float
GL_ARB_geometry_shader4
GL_EXT_texture_sRGB
GL_NV_vertex_program1_1
GL_NV_fence
GL_ARB_pipeline_statistics_query
GL_EXT_bgra
GL_SGIS_texture_lod
GL_EXT_import_sync_object
GL_NV_gpu_program_fp64
GL_ARB_texture_storage
GL_NV_vertex_program
GL_ARB_transform_feedback_instanced
GL_KHR_robustness
GL_ARB_multi_bind
GL_ARB_shading_language_420pack
GL_ARB_base_instance
GL_EXT_pixel_buffer_object
GL_ARB_shading_language_include
GL_EXT_multiview_texture_multisample
GL_NV_shader_storage_buffer_object
GL_EXT_direct_state_access
GL_ARB_robust_buffer_access_behavior
GL_ARB_copy_image
GL_KHR_shader_subgroup
GL_ARB_sampler_objects
GL_NV_gpu_program4
GL_NV_gpu_program5
GL_EXT_compiled_vertex_array
GL_ARB_multi_draw_indirect
GL_ARB_fragment_layer_viewport
GL_NV_texture_shader2
GL_ARB_tessellation_shader
GL_NV_texture_shader3
GL_ARB_blend_func_extended
GL_ARB_draw_instanced
GL_NV_shader_thread_shuffle
GL_NV_geometry_shader4
GL_ARB_get_texture_sub_image
GL_ARB_shader_precision
GL_ARB_texture_query_levels
GL_NV_primitive_restart
GL_ARB_shader_group_vote
GL_EXT_packed_depth_stencil
GL_ARB_texture_rectangle
GL_NV_vertex_program2_option
GL_ARB_texture_mirrored_repeat
GL_NV_copy_depth_to_color
GL_ARB_point_parameters
GL_NV_texture_multisample
GL_NV_vdpau_interop
GL_EXT_texture_object
GL_NV_shader_atomic_counters
GL_ARB_query_buffer_object
GL_EXT_separate_specular_color
GL_ARB_texture_compression
GL_ARB_seamless_cubemap_per_texture
GL_EXT_multiview_timer_query
GL_ARB_clear_buffer_object
GL_EXT_separate_shader_objects
GL_ARB_sample_shading
GL_OVR_multiview2
GL_ARB_internalformat_query2
GL_EXT_rescale_normal
GL_ARB_ES3_compatibility
GL_NV_multisample_coverage
GL_EXT_texture_buffer_object
GL_EXT_texture_storage
GL_ARB_texture_non_power_of_two
GL_NV_internalformat_sample_query
GL_ARB_cull_distance
GL_NV_pixel_data_range
GL_NV_fog_distance
GL_ARB_gl_spirv
GL_EXT_framebuffer_multisample_blit_scaled
GL_NVX_gpu_memory_info
GL_ARB_compute_variable_group_size
GL_EXT_secondary_color
GL_ARB_robustness
GL_NVX_nvenc_interop
GL_EXT_window_rectangles
GL_NV_copy_image
GL_EXT_shader_image_load_store
GL_EXT_texture_env_combine
GL_ARB_derivative_control
GL_EXT_framebuffer_sRGB
GL_IBM_texture_mirrored_repeat
GL_EXT_vertex_array_bgra
GL_ARB_instanced_arrays
GL_EXT_framebuffer_blit
GL_EXT_texture_compression_dxt1
GL_EXT_draw_range_elements
GL_ARB_texture_buffer_range
GL_ARB_debug_output
GL_EXT_vertex_array
GL_ARB_depth_buffer_float
GL_KHR_context_flush_control
GL_EXT_vertex_attrib_64bit
GL_NV_bindless_multi_draw_indirect
GL_ARB_texture_compression_rgtc
GL_EXT_texture_sRGB_decode
GL_ARB_vertex_shader
GL_ARB_shader_texture_image_samples
GL_NV_feature_query
GL_ARB_texture_multisample
GL_ARB_clip_control
GL_ARB_indirect_parameters
GL_NV_transform_feedback2
GL_NV_parameter_buffer_object2
GL_NV_vdpau_interop2
GL_ARB_texture_filter_anisotropic
GL_NV_texture_barrier
GL_ARB_map_buffer_range
GL_NV_packed_depth_stencil
GL_EXT_texture_shadow_lod
GL_EXT_texture_integer
GL_ARB_enhanced_layouts
GL_EXT_blend_equation_separate
GL_SGIX_depth_texture
GL_AMD_seamless_cubemap_per_texture
GL_EXT_timer_query
GL_ARB_arrays_of_arrays
GL_ARB_separate_shader_objects
GL_NV_framebuffer_multisample_coverage
GL_KHR_robust_buffer_access_behavior
GL_EXT_blend_color
GL_NV_occlusion_query
GL_ARB_texture_cube_map
GL_ARB_compatibility
GL_ARB_transform_feedback_overflow_query
GL_ARB_polygon_offset_clamp
GL_ARB_vertex_attrib_binding
GL_ARB_half_float_pixel
GL_ARB_stencil_texturing
GL_EXT_texture_compression_latc
GL_NV_path_rendering
GL_ARB_framebuffer_no_attachments
GL_NV_conditional_render
GL_ARB_fragment_program_shadow
GL_ARB_program_interface_query
GL_ARB_conservative_depth
GL_ARB_sparse_buffer
GL_ARB_ES3_2_compatibility
GL_ARB_timer_query
GL_EXT_texture_edge_clamp
GL_ARB_texture_env_crossbar
GL_ARB_viewport_array
GL_NV_depth_clamp
GL_ARB_sync
GL_ARB_shader_image_load_store
GL_NV_parameter_buffer_object
GL_ARB_texture_env_dot3
GL_ARB_shadow
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_explicit_attrib_location
GL_EXT_texture3D
GL_ARB_texture_view
GL_ATI_texture_mirror_once
GL_EXT_multi_draw_arrays
GL_NV_texgen_reflection
GL_ARB_spirv_extensions
GL_ARB_point_sprite
GL_ARB_shader_draw_parameters
GL_ARB_map_buffer_alignment
GL_NV_gpu_multicast
GL_ARB_texture_swizzle
GL_NV_explicit_multisample
GL_NVX_conditional_render
GL_ARB_vertex_program
GL_ARB_texture_env_add
GL_ARB_texture_query_lod
GL_ARB_texture_barrier
GL_NV_fragment_program2
GL_ARB_half_float_vertex
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_NV_gpu_program4_1
GL_ARB_depth_clamp
GL_EXT_texture_lod_bias
GL_NVX_progress_fence
GL_NV_transform_feedback
GL_NV_vertex_program2
GL_EXT_texture_compression_rgtc
GL_NV_vertex_program3
GL_ARB_invalidate_subdata
GL_ARB_explicit_uniform_location
GL_ARB_bindless_texture
GL_NV_float_buffer
GL_NV_fragment_program_option
GL_EXT_stencil_wrap
GL_NV_point_sprite
GL_ARB_texture_storage_multisample
GL_EXT_gpu_shader4
GL_ARB_fragment_program
GL_EXT_texture_mirror_clamp
GL_EXT_blend_subtract
GL_ARB_transpose_matrix
GL_EXT_gpu_program_parameters
GL_NV_uniform_buffer_unified_memory
GL_ATI_draw_buffers
GL_NV_texture_compression_vtc
GL_ARB_direct_state_access
GL_EXT_geometry_shader4
GL_ARB_gpu_shader_fp64
GL_ARB_texture_buffer_object
GL_NV_register_combiners2
GL_ARB_provoking_vertex
GL_NV_blend_square
GL_ARB_draw_buffers_blend
GL_ARB_buffer_storage
GL_NV_timeline_semaphore
GL_NV_bindless_texture
GL_ARB_shader_subroutine
GL_EXT_texture_swizzle
GL_EXT_packed_pixels
GL_NV_fragment_program
GL_EXT_memory_object_fd
GL_ARB_texture_border_clamp
GL_ARB_ES2_compatibility
GL_EXT_texture_env_add
GL_NV_gpu_program5_mem_extended
GL_NV_texture_shader
GL_ARB_framebuffer_sRGB
GL_KHR_parallel_shader_compile
GL_ARB_imaging
GL_KHR_no_error
GL_NV_shader_atomic_float
GL_NV_texture_rectangle
GL_ARB_texture_mirror_clamp_to_edge
GL_NV_compute_program5
GL_EXT_shadow_funcs
GL_SGIS_generate_mipmap
GL_EXT_packed_float
GL_ARB_occlusion_query2
GL_ARB_compute_shader
GL_EXT_bindable_uniform
GL_EXT_stencil_two_side
GL_EXT_fog_coord
GL_ARB_multitexture
GL_ARB_shader_ballot
GL_ARB_vertex_type_10f_11f_11f_rev
GL_NV_bindless_multi_draw_indirect_count
GL_ARB_texture_cube_map_array
GL_NV_half_float
GL_ARB_gpu_shader_int64
GL_ARB_vertex_array_bgra
GL_EXT_point_parameters
GL_NV_alpha_to_coverage_dither_control
GL_KHR_debug
GL_SUN_slice_accum
GL_NV_ES3_1_compatibility
GL_ARB_shading_language_100
GL_NV_gpu_shader5
GL_ARB_shader_texture_lod
GL_KTX_buffer_region
GL_ARB_vertex_buffer_object
GL_NV_register_combiners
GL_ARB_occlusion_query
GL_NV_vertex_array_range2
GL_ARB_color_buffer_float
GL_ARB_conditional_render_inverted
GL_ARB_shader_image_size
GL_NV_blend_equation_advanced
GL_NV_vertex_buffer_unified_memory
GL_NV_shader_subgroup_partitioned
GL_NV_light_max_exponent
GL_EXT_texture_env_dot3
GL_ARB_texture_buffer_object_rgb32
GL_EXT_texture_compression_s3tc
GL_ARB_texture_env_combine
GL_S3_s3tc
GL_ARB_shader_bit_encoding
GL_EXT_blend_minmax
GL_EXT_framebuffer_object
GL_ARB_shading_language_packing
GL_NV_draw_texture
GL_NV_query_resource
GL_ARB_texture_rg
GL_ARB_depth_texture
GL_ARB_pixel_buffer_object
GL_NV_shader_thread_group
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsOpenGLES: true
isQtPreferOpenGLES: false
Detected renderers:
(Supported) NVIDIA GeForce GTX 660/PCIe/SSE2 (OpenGL ES 3.2 NVIDIA
470.256.02)
(Supported) NVIDIA GeForce GTX 660/PCIe/SSE2 (4.6.0 NVIDIA 470.256.02)
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: auto
Memory: 7937 Mb
Number of Cores: 4
Swap Location: /var/tmp
Built for: sse2
Base instruction set: sse4.1
Supported instruction sets: sse4.1 ssse3 sse3 sse2
Current Settings
Current Swap Location: /var/tmp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location: /home/cacau/.var/app/org.kde.krita/data/krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Loaded Python Plugins
colorspace
comics_project_management_tools
documenttools
exportlayers
filtermanager
lastdocumentsdocker
plugin_importer
quick_settings_docker
scripter
tenbrushes
tenscripts
Display Information
Number of screens: 1
Screen: 0
Name: HDMI-0
Depth: 24
Scale: 1
Physical DPI102.299
Logical DPI96
Physical Size: 477, 268
Position: 0, 0
Resolution in pixels: 1920x1080
Manufacturer: STD Computer Inc
Model: Monitor
Refresh Rate: 60
Serial Number:
---------------------
Summary:
Krita sometimes crashes during auto-save or manual save (Ctrl+S) when more than
one file is open.
Description:
When I have two files open in Krita (for example, a .kra file and a .jpg file),
Krita occasionally closes by itself either during auto-save or when I manually
save (Ctrl+S).
This issue only happens when multiple files are open. If I’m working with a
single file, it never occurs (at least so far).
Because of this crash, I often lose part of my progress. This problem has been
happening for several versions of Krita. I hadn’t reported it before because I
assumed it would eventually be fixed in newer updates, but it’s still occurring
and has become quite frustrating.
--
You are receiving this mail because:
You are watching all bug changes.