https://bugs.kde.org/show_bug.cgi?id=511056

            Bug ID: 511056
           Summary: Krita Crashes When Saving With Multiple Files Open
    Classification: Applications
           Product: krita
      Version First 5.2.13
       Reported In:
          Platform: Mint (Ubuntu based)
                OS: Linux
            Status: REPORTED
          Severity: major
          Priority: NOR
         Component: * Unknown
          Assignee: [email protected]
          Reporter: [email protected]
  Target Milestone: ---

Krita

 Version: 5.2.13
 Hidpi: true

Qt

  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 5.15.0-160-generic
  Pretty Productname: Freedesktop SDK 25.08 (Flatpak runtime)
  Product Type: org.freedesktop.platform
  Product Version: 25.08
  Desktop: X-Cinnamon
  Appimage build: No

OpenGL Info

  Vendor:  "NVIDIA Corporation" 
  Renderer:  "NVIDIA GeForce GTX 660/PCIe/SSE2" 
  Driver version:  "4.6.0 NVIDIA 470.256.02" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.3, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  GL version: 4.6 
  Supports deprecated functions false 
  Is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  forceDisableTextureBuffers: false 
  Extensions: 
     GL_ARB_internalformat_query 
     GL_ARB_shader_atomic_counters 
     GL_ARB_vertex_attrib_64bit 
     GL_EXT_semaphore_fd 
     GL_NV_vertex_array_range 
     GL_EXT_texture_array 
     GL_ARB_fragment_coord_conventions 
     GL_ARB_framebuffer_object 
     GL_ARB_window_pos 
     GL_EXT_shader_integer_mix 
     GL_IBM_rasterpos_clip 
     GL_NV_multisample_filter_hint 
     GL_ARB_draw_buffers 
     GL_ARB_shader_atomic_counter_ops 
     GL_EXT_texture_shared_exponent 
     GL_ARB_texture_float 
     GL_ARB_gpu_shader5 
     GL_ARB_fragment_shader 
     GL_ARB_seamless_cube_map 
     GL_ARB_vertex_type_2_10_10_10_rev 
     GL_EXTX_framebuffer_mixed_formats 
     GL_ARB_texture_stencil8 
     GL_EXT_draw_instanced 
     GL_ARB_ES3_1_compatibility 
     GL_EXT_transform_feedback2 
     GL_NV_depth_buffer_float 
     GL_EXT_draw_buffers2 
     GL_EXT_framebuffer_multisample 
     GL_EXT_texture_sRGB_R8 
     GL_ARB_get_program_binary 
     GL_EXT_blend_func_separate 
     GL_ARB_compressed_texture_pixel_storage 
     GL_ARB_clear_texture 
     GL_ARB_texture_rgb10_a2ui 
     GL_NV_draw_vulkan_image 
     GL_EXT_semaphore 
     GL_NV_ES1_1_compatibility 
     GL_ARB_texture_gather 
     GL_NV_robustness_video_memory_purge 
     GL_KHR_blend_equation_advanced 
     GL_ARB_shader_storage_buffer_object 
     GL_NV_shader_buffer_load 
     GL_EXT_texture_cube_map 
     GL_ARB_vertex_array_object 
     GL_EXT_x11_sync_object 
     GL_NV_vertex_attrib_integer_64bit 
     GL_OVR_multiview 
     GL_NV_command_list 
     GL_NV_texture_env_combine4 
     GL_NV_query_resource_tag 
     GL_SGIX_shadow 
     GL_ARB_uniform_buffer_object 
     GL_EXT_texture_filter_anisotropic 
     GL_ARB_sparse_texture 
     GL_ARB_draw_elements_base_vertex 
     GL_ARB_parallel_shader_compile 
     GL_ARB_shader_clock 
     GL_AMD_multi_draw_indirect 
     GL_ARB_shader_objects 
     GL_ARB_texture_compression_bptc 
     GL_EXT_abgr 
     GL_EXT_provoking_vertex 
     GL_ARB_multisample 
     GL_EXT_memory_object 
     GL_ARB_draw_indirect 
     GL_EXT_polygon_offset_clamp 
     GL_EXT_texture_lod 
     GL_NV_texture_rectangle_compressed 
     GL_ARB_copy_buffer 
     GL_ATI_texture_float 
     GL_ARB_geometry_shader4 
     GL_EXT_texture_sRGB 
     GL_NV_vertex_program1_1 
     GL_NV_fence 
     GL_ARB_pipeline_statistics_query 
     GL_EXT_bgra 
     GL_SGIS_texture_lod 
     GL_EXT_import_sync_object 
     GL_NV_gpu_program_fp64 
     GL_ARB_texture_storage 
     GL_NV_vertex_program 
     GL_ARB_transform_feedback_instanced 
     GL_KHR_robustness 
     GL_ARB_multi_bind 
     GL_ARB_shading_language_420pack 
     GL_ARB_base_instance 
     GL_EXT_pixel_buffer_object 
     GL_ARB_shading_language_include 
     GL_EXT_multiview_texture_multisample 
     GL_NV_shader_storage_buffer_object 
     GL_EXT_direct_state_access 
     GL_ARB_robust_buffer_access_behavior 
     GL_ARB_copy_image 
     GL_KHR_shader_subgroup 
     GL_ARB_sampler_objects 
     GL_NV_gpu_program4 
     GL_NV_gpu_program5 
     GL_EXT_compiled_vertex_array 
     GL_ARB_multi_draw_indirect 
     GL_ARB_fragment_layer_viewport 
     GL_NV_texture_shader2 
     GL_ARB_tessellation_shader 
     GL_NV_texture_shader3 
     GL_ARB_blend_func_extended 
     GL_ARB_draw_instanced 
     GL_NV_shader_thread_shuffle 
     GL_NV_geometry_shader4 
     GL_ARB_get_texture_sub_image 
     GL_ARB_shader_precision 
     GL_ARB_texture_query_levels 
     GL_NV_primitive_restart 
     GL_ARB_shader_group_vote 
     GL_EXT_packed_depth_stencil 
     GL_ARB_texture_rectangle 
     GL_NV_vertex_program2_option 
     GL_ARB_texture_mirrored_repeat 
     GL_NV_copy_depth_to_color 
     GL_ARB_point_parameters 
     GL_NV_texture_multisample 
     GL_NV_vdpau_interop 
     GL_EXT_texture_object 
     GL_NV_shader_atomic_counters 
     GL_ARB_query_buffer_object 
     GL_EXT_separate_specular_color 
     GL_ARB_texture_compression 
     GL_ARB_seamless_cubemap_per_texture 
     GL_EXT_multiview_timer_query 
     GL_ARB_clear_buffer_object 
     GL_EXT_separate_shader_objects 
     GL_ARB_sample_shading 
     GL_OVR_multiview2 
     GL_ARB_internalformat_query2 
     GL_EXT_rescale_normal 
     GL_ARB_ES3_compatibility 
     GL_NV_multisample_coverage 
     GL_EXT_texture_buffer_object 
     GL_EXT_texture_storage 
     GL_ARB_texture_non_power_of_two 
     GL_NV_internalformat_sample_query 
     GL_ARB_cull_distance 
     GL_NV_pixel_data_range 
     GL_NV_fog_distance 
     GL_ARB_gl_spirv 
     GL_EXT_framebuffer_multisample_blit_scaled 
     GL_NVX_gpu_memory_info 
     GL_ARB_compute_variable_group_size 
     GL_EXT_secondary_color 
     GL_ARB_robustness 
     GL_NVX_nvenc_interop 
     GL_EXT_window_rectangles 
     GL_NV_copy_image 
     GL_EXT_shader_image_load_store 
     GL_EXT_texture_env_combine 
     GL_ARB_derivative_control 
     GL_EXT_framebuffer_sRGB 
     GL_IBM_texture_mirrored_repeat 
     GL_EXT_vertex_array_bgra 
     GL_ARB_instanced_arrays 
     GL_EXT_framebuffer_blit 
     GL_EXT_texture_compression_dxt1 
     GL_EXT_draw_range_elements 
     GL_ARB_texture_buffer_range 
     GL_ARB_debug_output 
     GL_EXT_vertex_array 
     GL_ARB_depth_buffer_float 
     GL_KHR_context_flush_control 
     GL_EXT_vertex_attrib_64bit 
     GL_NV_bindless_multi_draw_indirect 
     GL_ARB_texture_compression_rgtc 
     GL_EXT_texture_sRGB_decode 
     GL_ARB_vertex_shader 
     GL_ARB_shader_texture_image_samples 
     GL_NV_feature_query 
     GL_ARB_texture_multisample 
     GL_ARB_clip_control 
     GL_ARB_indirect_parameters 
     GL_NV_transform_feedback2 
     GL_NV_parameter_buffer_object2 
     GL_NV_vdpau_interop2 
     GL_ARB_texture_filter_anisotropic 
     GL_NV_texture_barrier 
     GL_ARB_map_buffer_range 
     GL_NV_packed_depth_stencil 
     GL_EXT_texture_shadow_lod 
     GL_EXT_texture_integer 
     GL_ARB_enhanced_layouts 
     GL_EXT_blend_equation_separate 
     GL_SGIX_depth_texture 
     GL_AMD_seamless_cubemap_per_texture 
     GL_EXT_timer_query 
     GL_ARB_arrays_of_arrays 
     GL_ARB_separate_shader_objects 
     GL_NV_framebuffer_multisample_coverage 
     GL_KHR_robust_buffer_access_behavior 
     GL_EXT_blend_color 
     GL_NV_occlusion_query 
     GL_ARB_texture_cube_map 
     GL_ARB_compatibility 
     GL_ARB_transform_feedback_overflow_query 
     GL_ARB_polygon_offset_clamp 
     GL_ARB_vertex_attrib_binding 
     GL_ARB_half_float_pixel 
     GL_ARB_stencil_texturing 
     GL_EXT_texture_compression_latc 
     GL_NV_path_rendering 
     GL_ARB_framebuffer_no_attachments 
     GL_NV_conditional_render 
     GL_ARB_fragment_program_shadow 
     GL_ARB_program_interface_query 
     GL_ARB_conservative_depth 
     GL_ARB_sparse_buffer 
     GL_ARB_ES3_2_compatibility 
     GL_ARB_timer_query 
     GL_EXT_texture_edge_clamp 
     GL_ARB_texture_env_crossbar 
     GL_ARB_viewport_array 
     GL_NV_depth_clamp 
     GL_ARB_sync 
     GL_ARB_shader_image_load_store 
     GL_NV_parameter_buffer_object 
     GL_ARB_texture_env_dot3 
     GL_ARB_shadow 
     GL_ARB_transform_feedback2 
     GL_ARB_transform_feedback3 
     GL_ARB_explicit_attrib_location 
     GL_EXT_texture3D 
     GL_ARB_texture_view 
     GL_ATI_texture_mirror_once 
     GL_EXT_multi_draw_arrays 
     GL_NV_texgen_reflection 
     GL_ARB_spirv_extensions 
     GL_ARB_point_sprite 
     GL_ARB_shader_draw_parameters 
     GL_ARB_map_buffer_alignment 
     GL_NV_gpu_multicast 
     GL_ARB_texture_swizzle 
     GL_NV_explicit_multisample 
     GL_NVX_conditional_render 
     GL_ARB_vertex_program 
     GL_ARB_texture_env_add 
     GL_ARB_texture_query_lod 
     GL_ARB_texture_barrier 
     GL_NV_fragment_program2 
     GL_ARB_half_float_vertex 
     GL_EXT_Cg_shader 
     GL_EXT_depth_bounds_test 
     GL_NV_gpu_program4_1 
     GL_ARB_depth_clamp 
     GL_EXT_texture_lod_bias 
     GL_NVX_progress_fence 
     GL_NV_transform_feedback 
     GL_NV_vertex_program2 
     GL_EXT_texture_compression_rgtc 
     GL_NV_vertex_program3 
     GL_ARB_invalidate_subdata 
     GL_ARB_explicit_uniform_location 
     GL_ARB_bindless_texture 
     GL_NV_float_buffer 
     GL_NV_fragment_program_option 
     GL_EXT_stencil_wrap 
     GL_NV_point_sprite 
     GL_ARB_texture_storage_multisample 
     GL_EXT_gpu_shader4 
     GL_ARB_fragment_program 
     GL_EXT_texture_mirror_clamp 
     GL_EXT_blend_subtract 
     GL_ARB_transpose_matrix 
     GL_EXT_gpu_program_parameters 
     GL_NV_uniform_buffer_unified_memory 
     GL_ATI_draw_buffers 
     GL_NV_texture_compression_vtc 
     GL_ARB_direct_state_access 
     GL_EXT_geometry_shader4 
     GL_ARB_gpu_shader_fp64 
     GL_ARB_texture_buffer_object 
     GL_NV_register_combiners2 
     GL_ARB_provoking_vertex 
     GL_NV_blend_square 
     GL_ARB_draw_buffers_blend 
     GL_ARB_buffer_storage 
     GL_NV_timeline_semaphore 
     GL_NV_bindless_texture 
     GL_ARB_shader_subroutine 
     GL_EXT_texture_swizzle 
     GL_EXT_packed_pixels 
     GL_NV_fragment_program 
     GL_EXT_memory_object_fd 
     GL_ARB_texture_border_clamp 
     GL_ARB_ES2_compatibility 
     GL_EXT_texture_env_add 
     GL_NV_gpu_program5_mem_extended 
     GL_NV_texture_shader 
     GL_ARB_framebuffer_sRGB 
     GL_KHR_parallel_shader_compile 
     GL_ARB_imaging 
     GL_KHR_no_error 
     GL_NV_shader_atomic_float 
     GL_NV_texture_rectangle 
     GL_ARB_texture_mirror_clamp_to_edge 
     GL_NV_compute_program5 
     GL_EXT_shadow_funcs 
     GL_SGIS_generate_mipmap 
     GL_EXT_packed_float 
     GL_ARB_occlusion_query2 
     GL_ARB_compute_shader 
     GL_EXT_bindable_uniform 
     GL_EXT_stencil_two_side 
     GL_EXT_fog_coord 
     GL_ARB_multitexture 
     GL_ARB_shader_ballot 
     GL_ARB_vertex_type_10f_11f_11f_rev 
     GL_NV_bindless_multi_draw_indirect_count 
     GL_ARB_texture_cube_map_array 
     GL_NV_half_float 
     GL_ARB_gpu_shader_int64 
     GL_ARB_vertex_array_bgra 
     GL_EXT_point_parameters 
     GL_NV_alpha_to_coverage_dither_control 
     GL_KHR_debug 
     GL_SUN_slice_accum 
     GL_NV_ES3_1_compatibility 
     GL_ARB_shading_language_100 
     GL_NV_gpu_shader5 
     GL_ARB_shader_texture_lod 
     GL_KTX_buffer_region 
     GL_ARB_vertex_buffer_object 
     GL_NV_register_combiners 
     GL_ARB_occlusion_query 
     GL_NV_vertex_array_range2 
     GL_ARB_color_buffer_float 
     GL_ARB_conditional_render_inverted 
     GL_ARB_shader_image_size 
     GL_NV_blend_equation_advanced 
     GL_NV_vertex_buffer_unified_memory 
     GL_NV_shader_subgroup_partitioned 
     GL_NV_light_max_exponent 
     GL_EXT_texture_env_dot3 
     GL_ARB_texture_buffer_object_rgb32 
     GL_EXT_texture_compression_s3tc 
     GL_ARB_texture_env_combine 
     GL_S3_s3tc 
     GL_ARB_shader_bit_encoding 
     GL_EXT_blend_minmax 
     GL_EXT_framebuffer_object 
     GL_ARB_shading_language_packing 
     GL_NV_draw_texture 
     GL_NV_query_resource 
     GL_ARB_texture_rg 
     GL_ARB_depth_texture 
     GL_ARB_pixel_buffer_object 
     GL_NV_shader_thread_group 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsOpenGLES: true 
  isQtPreferOpenGLES: false 
  Detected renderers: 
    (Supported) NVIDIA GeForce GTX 660/PCIe/SSE2 (OpenGL ES 3.2 NVIDIA
470.256.02) 
    (Supported) NVIDIA GeForce GTX 660/PCIe/SSE2 (4.6.0 NVIDIA 470.256.02)  

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 7937 Mb
  Number of Cores: 4
  Swap Location: /var/tmp
  Built for: sse2
  Base instruction set: sse4.1
  Supported instruction sets: sse4.1 ssse3 sse3 sse2 

Current Settings

  Current Swap Location: /var/tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: /home/cacau/.var/app/org.kde.krita/data/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
        colorspace
        comics_project_management_tools
        documenttools
        exportlayers
        filtermanager
        lastdocumentsdocker
        plugin_importer
        quick_settings_docker
        scripter
        tenbrushes
        tenscripts


Display Information
Number of screens: 1
        Screen: 0
                Name: HDMI-0
                Depth: 24
                Scale: 1
                Physical DPI102.299
                Logical DPI96
                Physical Size: 477, 268
                Position: 0, 0
                Resolution in pixels: 1920x1080
                Manufacturer: STD Computer Inc
                Model: Monitor
                Refresh Rate: 60
                Serial Number: 

---------------------
Summary:
Krita sometimes crashes during auto-save or manual save (Ctrl+S) when more than
one file is open.

Description:
When I have two files open in Krita (for example, a .kra file and a .jpg file),
Krita occasionally closes by itself either during auto-save or when I manually
save (Ctrl+S).
This issue only happens when multiple files are open. If I’m working with a
single file, it never occurs (at least so far).

Because of this crash, I often lose part of my progress. This problem has been
happening for several versions of Krita. I hadn’t reported it before because I
assumed it would eventually be fixed in newer updates, but it’s still occurring
and has become quite frustrating.

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