https://bugs.kde.org/show_bug.cgi?id=509114
calvin <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #15 from calvin <[email protected]> --- (In reply to Zamundaaa from comment #14) > Hmm, so it doesn't set any HDR metadata at all (or it's filtered out by Mesa > for being too bad). This makes KWin assume a 10000 nits peak, which results > in pretty aggressive tone mapping. > > I'm not sure what to do about that, the protocol defaults the max luminance > to the maximum of the transfer function. Maybe the protocol needs to be > changed, or Mesa needs to assume some default for when the app doesn't set > anything at all. Also have this issue, it seems like the vast majority of games on steam skip HDR metadata (only ones I found in my library when doing debugging is cyberpunk 2077 outputting 500 and silent hill 2 outputting 0 maxcll) and HDR fix mods like renodx might disable/break metadata in other cases. HDR WSI fixes it for now, but it's not ideal. -- You are receiving this mail because: You are watching all bug changes.
