https://bugs.kde.org/show_bug.cgi?id=506240
--- Comment #2 from Zamundaaa <[email protected]> --- I can confirm that CPU usage is a tad high when moving the cursor in the Gimp canvas, but afaict that's just from constantly updating the window textures - scrolling in a similarly sized Dolphin window causes similar levels of CPU usage (though still less because Gimp doesn't support proper fractional scaling and thus uses a buffer with 2x size). I don't see any dropped frames on my 120Hz screen, but that could very well just come from texture uploads taking that long. I can't think of anything we can realistically do about it anytime soon if that's the case. -- You are receiving this mail because: You are watching all bug changes.
