https://bugs.kde.org/show_bug.cgi?id=509628

一穗灯花 <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
         Resolution|NOT A BUG                   |---
             Status|RESOLVED                    |REOPENED

--- Comment #2 from 一穗灯花 <[email protected]> ---
(In reply to David Edmundson from comment #1)
> > the ability to run applications at **non-native desktop resolutions** 
> 
> This already exists for full screen windows. If the resolution provided by
> the app doesn't match we change the modeset automatically. We don't need any
> user selection, just choose the right res in CS and it'll do the right thing.
> 
> For anything more advanced wrap the application in gamescope

Thank you for your explanation. I understand that for modern games like CS2,
KWin can automatically switch modesets to match the application resolution. 

However, older games such as CS1.6 or CS: Source do not trigger this behavior
maybe because they do not request a matching modeset in the same way.

... The goal is to allow users to run legacy games at non-native 4:3/5:4
resolutions while maintaining high refresh rates (e.g., 240Hz) on Wayland
sessions. This is similar to Windows' "desktop mode vs active signal mode"
approach. A user-controllable logical viewport or scaled desktop resolution
could address these use cases, providing full compatibility for both modern and
legacy applications without relying on Gamescope.

Anyway, Thank you for considering this scenario. I understand it’s a niche
case, but it is important for maintaining compatibility with legacy games on
high-refresh-rate displays.


( PS. Using Gamescope as a workaround is possible, but on NVIDIA hardware it
brings worse performance and currently does not support the Wayland backend
fully, which limits usability for competitive gaming scenarios. )

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