https://bugs.kde.org/show_bug.cgi?id=508618

--- Comment #6 from WTPerson <[email protected]> ---
(In reply to ldoug102 from comment #4)
> Ok, thank you for letting me know. Would you happen to know if there's any 
> way I can reduce the amount of ram the file is using?

things that affect the ram include: project resolution, amount of layers, undo
history and frames (in case of animation) from the top of my head

if you're dealing with a device with low amounts of ram, I'd suggest sketching
on a smaller resolution like 1280x720 for instance and then scale it up to the
resolution you may need once you're ready to ink/color/etc

if you're doing animations, if it's a looong one, I'd suggest breaking up your
project into several documents, for instance, one document per scene/shot

(In reply to ldoug102 from comment #5)
> Ok, I see. This might seem like an odd question, but how can I make the
> image (or the file) smaller? If I remember correctly, when I created the
> file, I just used the default canvas settings (in other words, I didn't
> change any sizes or anything), so I don't really know why it's so big.

you can resize it with Image>Scale to new size
just deal with the "pixel dimensions" area
the print size area only matters if you're gonna physically print your artwork
onto paper

for future documents, make sure you're looking into the width/height values in
pixel units when creating them
7000x9000, like the project in your screenshot, is a bit overkill lol

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