https://bugs.kde.org/show_bug.cgi?id=506645

--- Comment #4 from Christopher Snowhill <[email protected]> ---
Ugh. This looks like it could be a culprit:

```
    m_shader->setUniform(GLShader::FloatUniform::MaxDestinationLuminance,
inputColor.transferFunction().maxLuminance);
```

maxLuminance of the input color? Also, while this will be 10,000 nits for PQ,
this value will likely be 80 for both sRGB and for the locally generated
transfer function returned by get_windows_scrgb.

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