https://bugs.kde.org/show_bug.cgi?id=357997
Bug ID: 357997 Summary: sometimes incorrectly reports 0 moves and ends Product: kdiamond Version: unspecified Platform: Debian testing OS: Linux Status: UNCONFIRMED Severity: normal Priority: NOR Component: general Assignee: majew...@gmx.net Reporter: b...@ucw.cz CC: kde-games-b...@kde.org Sometimes the game counts 0 moves and ends though there are clearly moves left and enough time left as well. It seems to occur in chain reactions and quite likely in the middle of them as the end game dialog seems to appear before the gems stop moving. Reproducible: Sometimes Steps to Reproduce: 1. Play, on very hard, so there are not many options. 2. When the game ends, check whether there are indeed no possible moves. Actual Results: Sometimes, not very often, there clearly are available moves, but the game has ended. It appears as if the game checked for available moves at a moment the gems were not stable yet. Expected Results: The game continues if the stable state reached has valid moves. See attached screenshot as evidence it happens. -- You are receiving this mail because: You are watching all bug changes.