https://bugs.kde.org/show_bug.cgi?id=357997

            Bug ID: 357997
           Summary: sometimes incorrectly reports 0 moves and ends
           Product: kdiamond
           Version: unspecified
          Platform: Debian testing
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: NOR
         Component: general
          Assignee: majew...@gmx.net
          Reporter: b...@ucw.cz
                CC: kde-games-b...@kde.org

Sometimes the game counts 0 moves and ends though there are clearly moves left
and enough
time left as well. It seems to occur in chain reactions and quite likely in the
middle of them as the end game dialog seems to appear before the gems stop
moving.

Reproducible: Sometimes

Steps to Reproduce:
1. Play, on very hard, so there are not many options.
2. When the game ends, check whether there are indeed no possible moves.


Actual Results:  
Sometimes, not very often, there clearly are available moves, but the game has
ended. It appears as if the game checked for available moves at a moment the
gems were not stable yet.

Expected Results:  
The game continues if the stable state reached has valid moves.

See attached screenshot as evidence it happens.

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