https://bugs.kde.org/show_bug.cgi?id=502749
Bug ID: 502749 Summary: Timer jumps if paused and later minimized in any fashion Classification: Applications Product: ksudoku Version: 1.4.250390 Platform: Other OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: general Assignee: iandw...@gmail.com Reporter: spmor...@gmail.com CC: kde-games-b...@kde.org Target Milestone: --- *** If you're not sure this is actually a bug, instead post about it at https://discuss.kde.org If you're reporting a crash, attach a backtrace with debug symbols; see https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports Please remove this comment after reading and before submitting - thanks! *** SUMMARY If you pause the game, and later minimize, screen lock or change tasks, when you later return to the game, the timer jumps for the period between the pause and the next event. STEPS TO REPRODUCE 1. Pause an active game 2. Wait 10 seconds 3. Minimize the game 4. Wait 10 seconds 5. Maximize the game OBSERVED RESULT Timer jumps 10 seconds EXPECTED RESULT timer retains previous value SOFTWARE/OS VERSIONS Windows: macOS: (available in the Info Center app, or by running `kinfo` in a terminal window) Linux/KDE Plasma: KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION -- You are receiving this mail because: You are watching all bug changes.