https://bugs.kde.org/show_bug.cgi?id=502599
Akseli Lahtinen <akse...@akselmo.dev> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|CONFIRMED |NEEDSINFO Resolution|--- |WAITINGFORINFO --- Comment #2 from Akseli Lahtinen <akse...@akselmo.dev> --- I don't think anything is really broken here, it's just how the colors work. It's just way more visible with the colorschemes that have different color titlebar. When debugging the outline color, this is how it works: We take window frame color, then the text color. Then we mix those two together with the bias value, which is the "Low, medium, high, maximum" setting. Low bias is 0.10. Medium bias is 0.20. With Breeze Classic, the calculation happens with these colors, when using Low bias: windowColor "#eff0f1", textColor "#232627", bias "0.10" -> outlineColor "#dbdcdd" With Breeze Light, this happens: windowColor "#eff0f1", textColor "#232629", bias "0.10" -> outlineColor "#dbdcdd" They end up having exact same values. Only difference is the text color (which is barely anything) Same with Medium bias: Breeze classic: windowColor "#eff0f1", textColor "#232627", bias "0.20" -> outlineColor "#c6c8c9" Breeze light: windowColor "#eff0f1", textColor "#232629", bias "0.20" -> outlineColor "#c6c8c9" Again same end result. The bias indicates how much of the colors we mix. 0.2 means we use more of the windowColor than the textColor for the outline. So on 0.1, its mostly white color. What is the color you expect to see? Calling it "intensity" might have been wrong here, and maybe we should rework this to use different kind of blending technique, which is more about contrast and less about blending window and text color together. -- You are receiving this mail because: You are watching all bug changes.