https://bugs.kde.org/show_bug.cgi?id=501211

Nick H <kror...@gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |kror...@gmail.com

--- Comment #5 from Nick H <kror...@gmail.com> ---
Also getting this bug. I'll add full info if that's OK because I reproduce it
slightly differently.

SUMMARY
When playing games with external monitor connected, Kwin_Wayland increasingly
uses all of the memory until system is at 100% usage and then the system locks
up. 

STEPS TO REPRODUCE
1. Load a game with an external monitor connected (a game that uses more memory
will cause system to crash quicker).
2. Watch memory keep increasing until crash.

OBSERVED RESULT
System memory usage increases until system locks up and must be powered off.
'kwin_wayland --replace' is the quick (messy) fix or a reboot. The problem
resumes as soon as the memory is cleared if system is used with an external
monitor. I have done some testing withOUT an external display in a couple of
games, eg Counter-Strike 2 and have observed memory usage is normal and drops
off after exiting game.

EXPECTED RESULT
Memory should increase somewhat while gaming and then drop off afterwards. Not
expected that kwin_wayland uses so much memory but rather it should be more the
game.

ADDITIONAL INFO
I suspect watching full screen videos contributes also (with ext. monitor) but
haven't tested yet.

SOFTWARE/OS VERSIONS/HARDWARE
Operating System: Garuda Linux 
KDE Plasma Version: 6.3.3
KDE Frameworks Version: 6.12.0
Qt Version: 6.8.3
Kernel Version: 6.13.8-zen1-1-zen (64-bit)
Graphics Platform: Wayland

Processors: 16 × AMD Ryzen 7 5800H with Radeon Graphics
Memory: 15.0 GiB of RAM
Graphics Processor 1: AMD Radeon Graphics
Graphics Processor 2: NVIDIA GeForce RTX 3060 Laptop GPU
Manufacturer: ASUSTeK COMPUTER INC.
Product Name: ASUS TUF Gaming A15 FA506QM_TUF506QM
System Version: 1.0

Screens:
1. built in laptop
2. AOC CQ27G4 Monitor (DP)
3. SONY BRAVIA TV (HDMI)

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