https://bugs.kde.org/show_bug.cgi?id=501381

Jean-Luc <fuzzyqu...@scrapyard.link> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|WAITINGFORINFO              |FIXED

--- Comment #2 from Jean-Luc <fuzzyqu...@scrapyard.link> ---
(In reply to Zamundaaa from comment #1)
> "Cannot grant a token to ..." means that the app requested an activation
> token, but isn't focused and thus doesn't get a valid token. It's a harmless
> warning - but it's somewhat likely that the app is doing something wrong
> with activation.
> 
> "error in client communication" means that the app crashed, or got killed by
> a protocol error. If it's a protocol error, please check the logging from
> the application, it'll be printed in there. If it's a crash, well, that's
> very obviously a bug in the app.

While it works with labwc, I do see some weird logging in the game's Player.log
(retrieved from the persistentDataPath set by Unity):
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0/1 Hz
Desktop is 1920 x 1080 @ 120 Hz
InitializeOrResetSwapChain 1920x1080 hdr=0 samples=1
Disable old input system
UnloadTime: 0.115430 ms
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
warning: queue 0x16a998a0 destroyed while proxies still attached:
  wp_presentation_feedback#64 still attached
[destroyed object]: error 0: surface already exists
requesting fullscreen 1920 x 1080 at 120/1 Hz
Desktop is 1920 x 1080 @ 120 Hz
InitializeOrResetSwapChain 1920x1080 hdr=0 samples=1
[Physics::Module] Cleanup current backned.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
Vulkan PSO: data extracted [new size=3228144, old size=3228144, incomplete=0]
Vulkan PSO: Pipeline cache has not changed skipping save handle[15cbbb30]
warning: queue 0x15ffdd60 destroyed while proxies still attached:
  wl_callback#34 still attached
  wl_surface#33 still attached

I'll report this to Unity.

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