https://bugs.kde.org/show_bug.cgi?id=476047
--- Comment #7 from Bernhard <micraf...@gmail.com> --- For any high precision scroll events - to my understanding - the correct behavior should be to skip the animation entirely, and instantly zoom by the zoom factor multiplied with the "fraction of a real scroll event" that's been scrolled since the last event was processed (which might need to summed up if the gpu/sw renderer is very slow and there have been more than the current one received.) In any case, a smooth zoom/scroll animation just isn't compatible with high precision scrolling exactly _because_ it doesn't stop when you do. -- You are receiving this mail because: You are watching all bug changes.