https://bugs.kde.org/show_bug.cgi?id=476047

--- Comment #7 from Bernhard <micraf...@gmail.com> ---
For any high precision scroll events - to my understanding - the correct
behavior should be to skip the animation entirely, and instantly zoom by the
zoom factor multiplied with the "fraction of a real scroll event" that's been
scrolled since the last event was processed (which might need to summed up if
the gpu/sw renderer is very slow and there have been more than the current one
received.) 

In any case, a smooth zoom/scroll animation just isn't compatible with high
precision scrolling exactly _because_ it doesn't stop when you do.

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