https://bugs.kde.org/show_bug.cgi?id=499882

Harald Sitter <sit...@kde.org> changed:

           What    |Removed                     |Added
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                 CC|                            |ngomp...@gmail.com

--- Comment #11 from Harald Sitter <sit...@kde.org> ---
Paging Neal. Maybe he has an idea what's up with your vulkan stack.

Ultimately the problem is that the vulkan code fails to work at all and so
device enumeration runs through opengl and that has problems for some reason
too (though arguably we don't need to care because the vulkan code should
provide superior enumeration - if it was working).

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