https://bugs.kde.org/show_bug.cgi?id=498573

--- Comment #16 from Mahbod Karamoozian <backslashvor...@gmail.com> ---
i reckon whatever logic you disabled that scaled the FPS is needed for proper
function of these types of wacky displays
how about instead if removing it we modify it so it doesn't just hold a certain
amount of frames per compositing frame (like how it holds 3 frames each time to
fake 48hz) but dynamically times the frames to fake 60hz (like 2 2 3 2 3, 2 2 3
2 3 whch comes from taking 2.4 steps and rounding down)

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