https://bugs.kde.org/show_bug.cgi?id=499483

            Bug ID: 499483
           Summary: QBackingStoreDefaultCompositor: Failed to build
                    graphics pipeline
    Classification: Applications
           Product: kdenlive
           Version: 24.12.1
          Platform: Ubuntu
                OS: Linux
            Status: REPORTED
          Severity: crash
          Priority: NOR
         Component: User Interface & Miscellaneous
          Assignee: j...@kdenlive.org
          Reporter: stemyad...@protonmail.com
  Target Milestone: ---

SUMMARY
The app crash at startup.

STEPS TO REPRODUCE
1. Launch the app.


OBSERVED RESULT
Crash without having showed a single window.

EXPECTED RESULT
The app is launched.

SOFTWARE/OS VERSIONS
Operating System: Kubuntu 24.10
KDE Plasma Version: 6.1.5
KDE Frameworks Version: 6.6.0
Qt Version: 6.6.2
Kernel Version: 6.11.0-1007-lowlatency (64-bit)
Graphics Platform: Wayland
Processors: 6 × Intel® Core™ i5-8500 CPU @ 3.00GHz
Memory: 15.5 Gio of RAM
Graphics Processor: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2

ADDITIONAL INFORMATION
The console output

stem@stem-kubuntu:~$ flatpak run --branch=stable --arch=x86_64
--command=kdenlive --file-forwarding org.kde.kdenlive @@ %F @@
kf.config.core: Watching absolute paths is not supported
"/usr/share/color-schemes/BreezeLight.colors"
kf.notifications: Failed to play sound with canberra: File or data not found
kf.config.core: Watching absolute paths is not supported
"/usr/share/color-schemes/BreezeDark.colors"
Starting render server
profilePath from KdenliveSetting::mltPath:  "/app/share/mlt-7/profiles"
meltPath from KdenliveSetting::meltPath:  "/app/bin/melt"
plugin not available: "region"
Could not parse stylesheet of object AssetPanel(0x5801cece9a10)
Could not parse stylesheet of object TransitionStackView(0x5801cf24d050)
Could not parse stylesheet of object EffectStackView(0x5801ceabf930)
Could not parse stylesheet of object MixStackView(0x5801cf20cec0)
Empty metadata for  "telecide"
kf.i18n: Trying to convert empty KLocalizedString to QString.
plugin not available: "avfilter.acompressor"
plugin not available: "avfilter.aecho"
plugin not available: "avfilter.agate"
plugin not available: "avfilter.atadenoise"
plugin not available: "avfilter.bs2b"
plugin not available: "avfilter.bwdif"
plugin not available: "avfilter.deblock"
plugin not available: "avfilter.dedot"
plugin not available: "avfilter.deflate"
plugin not available: "avfilter.derain"
plugin not available: "avfilter.doubleweave"
plugin not available: "avfilter.field"
plugin not available: "avfilter.framestep"
plugin not available: "avfilter.fspp"
plugin not available: "avfilter.graphmonitor"
plugin not available: "avfilter.hqdn3d"
plugin not available: "avfilter.inflate"
plugin not available: "avfilter.lagfun"
plugin not available: "avfilter.loudnorm"
plugin not available: "avfilter.random"
plugin not available: "avfilter.removegrain"
plugin not available: "avfilter.separatefields"
plugin not available: "avfilter.shuffleplanes"
plugin not available: "avfilter.sofalizer"
plugin not available: "avfilter.sr"
plugin not available: "avfilter.tmix"
plugin not available: "avfilter.w3fdif"
plugin not available: "avfilter.weave"
plugin not available: "avfilter.yadif"
plugin not available: "frei0r.baltan"
plugin not available: "frei0r.bgsubtract0r"
plugin not available: "frei0r.delay0r"
plugin not available: "frei0r.delaygrab"
plugin not available: "frei0r.facebl0r"
plugin not available: "frei0r.facedetect"
plugin not available: "frei0r.lightgraffiti"
plugin not available: "frei0r.lightgraffiti"
plugin not available: "frei0r.tehRoxx0r"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "ladspa"
plugin not available: "movit.blur"
plugin not available: "movit.sharpen"
plugin not available: "movit.diffusion"
plugin not available: "movit.flip"
plugin not available: "movit.glow"
plugin not available: "movit.lift_gamma_gain"
plugin not available: "movit.mirror"
plugin not available: "movit.opacity"
plugin not available: "movit.rect"
plugin not available: "movit.saturation"
plugin not available: "movit.unsharp_mask"
plugin not available: "movit.vignette"
plugin not available: "movit.white_balance"
plugin not available: "timewarp"
kf.kio.widgets: Failed to check which JobView API is supported
"org.freedesktop.DBus.Error.ServiceUnknown"
qt.multimedia.ffmpeg: Using Qt multimedia with FFmpeg version 7.1 GPL version 2
or later
qt.multimedia.ffmpeg: Available HW decoding frameworks:
qt.multimedia.ffmpeg:      vulkan
qt.multimedia.ffmpeg: Available HW encoding frameworks:
qt.multimedia.ffmpeg:      vulkan
Could not parse stylesheet of object AssetPanel(0x5801cece9a10)
begin
OpenGL vendor ""
OpenGL renderer ""
OpenGL threaded? false
OpenGL ES? true
OpenGL maximum texture size = 3801209
OpenGL maximum viewport size = 271384704 x 32766
QOpenGLShaderProgram: could not create shader program
QOpenGLShader: could not create shader
QOpenGLShaderProgram::uniformLocation(Ytex): shader program is not linked
QOpenGLShaderProgram::uniformLocation(Utex): shader program is not linked
QOpenGLShaderProgram::uniformLocation(Vtex): shader program is not linked
QOpenGLShaderProgram::uniformLocation(colorspace): shader program is not linked
QOpenGLShaderProgram::uniformLocation(projection): shader program is not linked
QOpenGLShaderProgram::uniformLocation(modelView): shader program is not linked
QOpenGLShaderProgram::attributeLocation(vertex): shader program is not linked
QOpenGLShaderProgram::attributeLocation(texCoord): shader program is not linked
end
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 matrix;
    float opacity;
};

uniform buf _19;

attribute vec4 vertexCoord;
varying vec4 color;
attribute vec4 vertexColor;
attribute float _qt_order;

void main()
{
    gl_Position = _19.matrix * vertexCoord;
    color = vertexColor * _19.opacity;
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 modelViewMatrix;
    mat4 projectionMatrix;
    vec2 textureScale;
    float dpr;
    vec4 color;
};

uniform buf _17;

varying vec2 sampleCoord;
attribute vec2 tCoord;
attribute vec4 vCoord;
attribute float _qt_order;

void main()
{
    sampleCoord = tCoord * _17.textureScale;
    vec4 xformed = _17.modelViewMatrix * vCoord;
    gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) +
vec3(0.5)) / vec3(_17.dpr), xformed.w);
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 matrix;
    float opacity;
};

uniform buf _19;

attribute vec4 vertexCoord;
varying vec4 color;
attribute vec4 vertexColor;
attribute float _qt_order;

void main()
{
    gl_Position = _19.matrix * vertexCoord;
    color = vertexColor * _19.opacity;
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 matrix;
    float opacity;
};

uniform buf _19;

attribute vec4 vertexCoord;
varying vec4 color;
attribute vec4 vertexColor;
attribute float _qt_order;

void main()
{
    gl_Position = _19.matrix * vertexCoord;
    color = vertexColor * _19.opacity;
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 modelViewMatrix;
    mat4 projectionMatrix;
    vec2 textureScale;
    float dpr;
    vec4 color;
};

uniform buf _17;

varying vec2 sampleCoord;
attribute vec2 tCoord;
attribute vec4 vCoord;
attribute float _qt_order;

void main()
{
    sampleCoord = tCoord * _17.textureScale;
    vec4 xformed = _17.modelViewMatrix * vCoord;
    gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) +
vec3(0.5)) / vec3(_17.dpr), xformed.w);
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 matrix;
    float opacity;
};

uniform buf _19;

attribute vec4 vertexCoord;
varying vec4 color;
attribute vec4 vertexColor;
attribute float _qt_order;

void main()
{
    gl_Position = _19.matrix * vertexCoord;
    color = vertexColor * _19.opacity;
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 matrix;
    float opacity;
};

uniform buf _19;

attribute vec4 vertexCoord;
varying vec4 color;
attribute vec4 vertexColor;
attribute float _qt_order;

void main()
{
    gl_Position = _19.matrix * vertexCoord;
    color = vertexColor * _19.opacity;
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 modelViewMatrix;
    mat4 projectionMatrix;
    vec2 textureScale;
    float dpr;
    vec4 color;
};

uniform buf _17;

varying vec2 sampleCoord;
attribute vec2 tCoord;
attribute vec4 vCoord;
attribute float _qt_order;

void main()
{
    sampleCoord = tCoord * _17.textureScale;
    vec4 xformed = _17.modelViewMatrix * vCoord;
    gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) +
vec3(0.5)) / vec3(_17.dpr), xformed.w);
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 matrix;
    float opacity;
};

uniform buf _19;

attribute vec4 vertexCoord;
varying vec4 color;
attribute vec4 vertexColor;
attribute float _qt_order;

void main()
{
    gl_Position = _19.matrix * vertexCoord;
    color = vertexColor * _19.opacity;
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 matrix;
    float opacity;
};

uniform buf _19;

attribute vec4 vertexCoord;
varying vec4 color;
attribute vec4 vertexColor;
attribute float _qt_order;

void main()
{
    gl_Position = _19.matrix * vertexCoord;
    color = vertexColor * _19.opacity;
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 modelViewMatrix;
    mat4 projectionMatrix;
    vec2 textureScale;
    float dpr;
    vec4 color;
};

uniform buf _17;

varying vec2 sampleCoord;
attribute vec2 tCoord;
attribute vec4 vCoord;
attribute float _qt_order;

void main()
{
    sampleCoord = tCoord * _17.textureScale;
    vec4 xformed = _17.modelViewMatrix * vCoord;
    gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) +
vec3(0.5)) / vec3(_17.dpr), xformed.w);
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 matrix;
    float opacity;
};

uniform buf _19;

attribute vec4 vertexCoord;
varying vec4 color;
attribute vec4 vertexColor;
attribute float _qt_order;

void main()
{
    gl_Position = _19.matrix * vertexCoord;
    color = vertexColor * _19.opacity;
    gl_Position.z = _qt_order * gl_Position.w;
}


Failed to build graphics pipeline state
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 vertexTransform;
    mat3 textureTransform;
    float opacity;
    int textureSwizzle;
};

uniform buf _17;

varying vec2 v_texcoord;
attribute vec2 texcoord;
attribute vec3 position;

void main()
{
    v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy;
    gl_Position = _17.vertexTransform * vec4(position, 1.0);
}


QBackingStoreDefaultCompositor: Failed to build graphics pipeline
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 vertexTransform;
    mat3 textureTransform;
    float opacity;
    int textureSwizzle;
};

uniform buf _17;

varying vec2 v_texcoord;
attribute vec2 texcoord;
attribute vec3 position;

void main()
{
    v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy;
    gl_Position = _17.vertexTransform * vec4(position, 1.0);
}


QBackingStoreDefaultCompositor: Failed to build graphics pipeline
Failed to compile shader: 
Source was:
#version 100

struct buf
{
    mat4 vertexTransform;
    mat3 textureTransform;
    float opacity;
    int textureSwizzle;
};

uniform buf _17;

varying vec2 v_texcoord;
attribute vec2 texcoord;
attribute vec3 position;

void main()
{
    v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy;
    gl_Position = _17.vertexTransform * vec4(position, 1.0);
}


QBackingStoreDefaultCompositor: Failed to build graphics pipeline
stem@stem-kubuntu:~$

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