https://bugs.kde.org/show_bug.cgi?id=499483
Bug ID: 499483 Summary: QBackingStoreDefaultCompositor: Failed to build graphics pipeline Classification: Applications Product: kdenlive Version: 24.12.1 Platform: Ubuntu OS: Linux Status: REPORTED Severity: crash Priority: NOR Component: User Interface & Miscellaneous Assignee: j...@kdenlive.org Reporter: stemyad...@protonmail.com Target Milestone: --- SUMMARY The app crash at startup. STEPS TO REPRODUCE 1. Launch the app. OBSERVED RESULT Crash without having showed a single window. EXPECTED RESULT The app is launched. SOFTWARE/OS VERSIONS Operating System: Kubuntu 24.10 KDE Plasma Version: 6.1.5 KDE Frameworks Version: 6.6.0 Qt Version: 6.6.2 Kernel Version: 6.11.0-1007-lowlatency (64-bit) Graphics Platform: Wayland Processors: 6 × Intel® Core™ i5-8500 CPU @ 3.00GHz Memory: 15.5 Gio of RAM Graphics Processor: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 ADDITIONAL INFORMATION The console output stem@stem-kubuntu:~$ flatpak run --branch=stable --arch=x86_64 --command=kdenlive --file-forwarding org.kde.kdenlive @@ %F @@ kf.config.core: Watching absolute paths is not supported "/usr/share/color-schemes/BreezeLight.colors" kf.notifications: Failed to play sound with canberra: File or data not found kf.config.core: Watching absolute paths is not supported "/usr/share/color-schemes/BreezeDark.colors" Starting render server profilePath from KdenliveSetting::mltPath: "/app/share/mlt-7/profiles" meltPath from KdenliveSetting::meltPath: "/app/bin/melt" plugin not available: "region" Could not parse stylesheet of object AssetPanel(0x5801cece9a10) Could not parse stylesheet of object TransitionStackView(0x5801cf24d050) Could not parse stylesheet of object EffectStackView(0x5801ceabf930) Could not parse stylesheet of object MixStackView(0x5801cf20cec0) Empty metadata for "telecide" kf.i18n: Trying to convert empty KLocalizedString to QString. plugin not available: "avfilter.acompressor" plugin not available: "avfilter.aecho" plugin not available: "avfilter.agate" plugin not available: "avfilter.atadenoise" plugin not available: "avfilter.bs2b" plugin not available: "avfilter.bwdif" plugin not available: "avfilter.deblock" plugin not available: "avfilter.dedot" plugin not available: "avfilter.deflate" plugin not available: "avfilter.derain" plugin not available: "avfilter.doubleweave" plugin not available: "avfilter.field" plugin not available: "avfilter.framestep" plugin not available: "avfilter.fspp" plugin not available: "avfilter.graphmonitor" plugin not available: "avfilter.hqdn3d" plugin not available: "avfilter.inflate" plugin not available: "avfilter.lagfun" plugin not available: "avfilter.loudnorm" plugin not available: "avfilter.random" plugin not available: "avfilter.removegrain" plugin not available: "avfilter.separatefields" plugin not available: "avfilter.shuffleplanes" plugin not available: "avfilter.sofalizer" plugin not available: "avfilter.sr" plugin not available: "avfilter.tmix" plugin not available: "avfilter.w3fdif" plugin not available: "avfilter.weave" plugin not available: "avfilter.yadif" plugin not available: "frei0r.baltan" plugin not available: "frei0r.bgsubtract0r" plugin not available: "frei0r.delay0r" plugin not available: "frei0r.delaygrab" plugin not available: "frei0r.facebl0r" plugin not available: "frei0r.facedetect" plugin not available: "frei0r.lightgraffiti" plugin not available: "frei0r.lightgraffiti" plugin not available: "frei0r.tehRoxx0r" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "movit.blur" plugin not available: "movit.sharpen" plugin not available: "movit.diffusion" plugin not available: "movit.flip" plugin not available: "movit.glow" plugin not available: "movit.lift_gamma_gain" plugin not available: "movit.mirror" plugin not available: "movit.opacity" plugin not available: "movit.rect" plugin not available: "movit.saturation" plugin not available: "movit.unsharp_mask" plugin not available: "movit.vignette" plugin not available: "movit.white_balance" plugin not available: "timewarp" kf.kio.widgets: Failed to check which JobView API is supported "org.freedesktop.DBus.Error.ServiceUnknown" qt.multimedia.ffmpeg: Using Qt multimedia with FFmpeg version 7.1 GPL version 2 or later qt.multimedia.ffmpeg: Available HW decoding frameworks: qt.multimedia.ffmpeg: vulkan qt.multimedia.ffmpeg: Available HW encoding frameworks: qt.multimedia.ffmpeg: vulkan Could not parse stylesheet of object AssetPanel(0x5801cece9a10) begin OpenGL vendor "" OpenGL renderer "" OpenGL threaded? false OpenGL ES? true OpenGL maximum texture size = 3801209 OpenGL maximum viewport size = 271384704 x 32766 QOpenGLShaderProgram: could not create shader program QOpenGLShader: could not create shader QOpenGLShaderProgram::uniformLocation(Ytex): shader program is not linked QOpenGLShaderProgram::uniformLocation(Utex): shader program is not linked QOpenGLShaderProgram::uniformLocation(Vtex): shader program is not linked QOpenGLShaderProgram::uniformLocation(colorspace): shader program is not linked QOpenGLShaderProgram::uniformLocation(projection): shader program is not linked QOpenGLShaderProgram::uniformLocation(modelView): shader program is not linked QOpenGLShaderProgram::attributeLocation(vertex): shader program is not linked QOpenGLShaderProgram::attributeLocation(texCoord): shader program is not linked end Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 modelViewMatrix; mat4 projectionMatrix; vec2 textureScale; float dpr; vec4 color; }; uniform buf _17; varying vec2 sampleCoord; attribute vec2 tCoord; attribute vec4 vCoord; attribute float _qt_order; void main() { sampleCoord = tCoord * _17.textureScale; vec4 xformed = _17.modelViewMatrix * vCoord; gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) + vec3(0.5)) / vec3(_17.dpr), xformed.w); gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 modelViewMatrix; mat4 projectionMatrix; vec2 textureScale; float dpr; vec4 color; }; uniform buf _17; varying vec2 sampleCoord; attribute vec2 tCoord; attribute vec4 vCoord; attribute float _qt_order; void main() { sampleCoord = tCoord * _17.textureScale; vec4 xformed = _17.modelViewMatrix * vCoord; gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) + vec3(0.5)) / vec3(_17.dpr), xformed.w); gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 modelViewMatrix; mat4 projectionMatrix; vec2 textureScale; float dpr; vec4 color; }; uniform buf _17; varying vec2 sampleCoord; attribute vec2 tCoord; attribute vec4 vCoord; attribute float _qt_order; void main() { sampleCoord = tCoord * _17.textureScale; vec4 xformed = _17.modelViewMatrix * vCoord; gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) + vec3(0.5)) / vec3(_17.dpr), xformed.w); gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 modelViewMatrix; mat4 projectionMatrix; vec2 textureScale; float dpr; vec4 color; }; uniform buf _17; varying vec2 sampleCoord; attribute vec2 tCoord; attribute vec4 vCoord; attribute float _qt_order; void main() { sampleCoord = tCoord * _17.textureScale; vec4 xformed = _17.modelViewMatrix * vCoord; gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) + vec3(0.5)) / vec3(_17.dpr), xformed.w); gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 vertexTransform; mat3 textureTransform; float opacity; int textureSwizzle; }; uniform buf _17; varying vec2 v_texcoord; attribute vec2 texcoord; attribute vec3 position; void main() { v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy; gl_Position = _17.vertexTransform * vec4(position, 1.0); } QBackingStoreDefaultCompositor: Failed to build graphics pipeline Failed to compile shader: Source was: #version 100 struct buf { mat4 vertexTransform; mat3 textureTransform; float opacity; int textureSwizzle; }; uniform buf _17; varying vec2 v_texcoord; attribute vec2 texcoord; attribute vec3 position; void main() { v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy; gl_Position = _17.vertexTransform * vec4(position, 1.0); } QBackingStoreDefaultCompositor: Failed to build graphics pipeline Failed to compile shader: Source was: #version 100 struct buf { mat4 vertexTransform; mat3 textureTransform; float opacity; int textureSwizzle; }; uniform buf _17; varying vec2 v_texcoord; attribute vec2 texcoord; attribute vec3 position; void main() { v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy; gl_Position = _17.vertexTransform * vec4(position, 1.0); } QBackingStoreDefaultCompositor: Failed to build graphics pipeline stem@stem-kubuntu:~$ -- You are receiving this mail because: You are watching all bug changes.