https://bugs.kde.org/show_bug.cgi?id=328987

--- Comment #70 from WS <ws....@outlook.com> ---
Not as a proper solution for this issue, but as an unrelated option hidden
somewhere it doesn't seem so bad. 

Regardless, it doesn't appear that a solution is being worked right now, and it
appears that gamepads work very differently than mouse, keyboard and other
input devices.

As an unrelated example: I've recently gotten a Dualsense controller, and my
expectation was that while Steam Input was translating to Xinput, it would
"grab" and suppress the original Dualsense input, but KDE still interpreted the
touchpad as a touchpad even while Steam was using it as a controller, had to
disable the touchpad in KDE, which wasn't really what I expected to happen

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