https://bugs.kde.org/show_bug.cgi?id=328987
--- Comment #70 from WS <ws....@outlook.com> --- Not as a proper solution for this issue, but as an unrelated option hidden somewhere it doesn't seem so bad. Regardless, it doesn't appear that a solution is being worked right now, and it appears that gamepads work very differently than mouse, keyboard and other input devices. As an unrelated example: I've recently gotten a Dualsense controller, and my expectation was that while Steam Input was translating to Xinput, it would "grab" and suppress the original Dualsense input, but KDE still interpreted the touchpad as a touchpad even while Steam was using it as a controller, had to disable the touchpad in KDE, which wasn't really what I expected to happen -- You are receiving this mail because: You are watching all bug changes.