https://bugs.kde.org/show_bug.cgi?id=497518
Ian Wadham <iandw...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |NOT A BUG CC| |iandw...@gmail.com Status|REPORTED |RESOLVED --- Comment #1 from Ian Wadham <iandw...@gmail.com> --- I have not seen Mod3 anywhere else either, but I think the behaviour is normal because (IIRC) it occurs in both the dealer and solver parts of the code and so was intended by the original author. If anything, the documentation should be updated to included this rule. Personally, I play Mod3 quite a bit and I like this rule. It makes the whole game more challenging and therefore more interesting. It also gives Mod3 an "end game" that is quite different from the main game and you need to plan ahead for that , i.e. avoid building up deep piles in the tableau, ensure that "blocking" cards are removed from the foundation rows (such as a 5 in the top row with no 2 beneath it), and have at least one tableau column empty or ready to go out when the last tableau card is dealt. -- You are receiving this mail because: You are watching all bug changes.