https://bugs.kde.org/show_bug.cgi?id=497518

Ian Wadham <iandw...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |NOT A BUG
                 CC|                            |iandw...@gmail.com
             Status|REPORTED                    |RESOLVED

--- Comment #1 from Ian Wadham <iandw...@gmail.com> ---
I have not seen Mod3 anywhere else either, but I think the behaviour is normal
because (IIRC) it occurs in both the dealer and solver parts of the code and so
was intended by the original author.

If anything, the documentation should be updated to included this rule.

Personally, I play Mod3 quite a bit and I like this rule. It makes the whole
game more challenging and therefore more interesting. It also gives Mod3 an
"end game" that is quite different from the main game and you need to plan
ahead for that , i.e. avoid building up deep piles in the tableau, ensure that
"blocking" cards are removed from the foundation rows (such as a 5 in the top
row with no 2 beneath it), and have at least one tableau column empty or ready
to go out when the last tableau card is dealt.

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