https://bugs.kde.org/show_bug.cgi?id=496316

Zamundaaa <xaver.h...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Latest Commit|                            |https://invent.kde.org/plas
                   |                            |ma/kwin/-/commit/77c81aef08
                   |                            |ba841f30f77745787d06973ecea
                   |                            |170
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #6 from Zamundaaa <xaver.h...@gmail.com> ---
Git commit 77c81aef08ba841f30f77745787d06973ecea170 by Xaver Hugl.
Committed on 05/01/2025 at 03:14.
Pushed by zamundaaa into branch 'master'.

backends/drm: fall back to applying night light in non-linear space when linear
fails

While this isn't correct for gamma 2.2 with non-zero black level, it's close
enough for
most people, and it's definitely preferable for less capable hardware to have
good
performance over slightly more correct night light.

M  +20   -9    src/backends/drm/drm_output.cpp

https://invent.kde.org/plasma/kwin/-/commit/77c81aef08ba841f30f77745787d06973ecea170

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