https://bugs.kde.org/show_bug.cgi?id=497720

Nate Graham <n...@kde.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |UPSTREAM
                 CC|                            |n...@kde.org,
                   |                            |xaver.h...@gmail.com
             Status|REPORTED                    |RESOLVED

--- Comment #1 from Nate Graham <n...@kde.org> ---
The backtrace indicates that the crash is in the GPU drivers:

Thread 1 (Thread 0x7753827fc6c0 (LWP 9713)):
[KCrash Handler]
#5  0x000077542141689c in simple_mtx_lock () at
../mesa-24.3.1/src/util/simple_mtx.h:106
#6  _mesa_lock_debug_state () at
../mesa-24.3.1/src/mesa/main/debug_output.c:770
#7  0x0000775421417540 in _mesa_log_msg () at
../mesa-24.3.1/src/mesa/main/debug_output.c:948
#8  0x000077542147be24 in _mesa_gl_vdebugf () at
../mesa-24.3.1/src/mesa/main/errors.c:171
#9  0x00007754214166d9 in _debug_message () at
../mesa-24.3.1/src/mesa/main/debug_output.c:739
#10 0x00007754216e06ce in _util_debug_message () at
../mesa-24.3.1/src/util/u_debug.c:74
#11 0x0000775421b2b5b1 in si_shader_dump_stats_for_shader_db () at
../mesa-24.3.1/src/gallium/drivers/radeonsi/si_shader.c:1335
#12 0x0000775421b2f6ce in si_compile_shader () at
../mesa-24.3.1/src/gallium/drivers/radeonsi/si_shader.c:3084
#13 0x0000775421b308df in si_create_shader_variant () at
../mesa-24.3.1/src/gallium/drivers/radeonsi/si_shader.c:3421
#14 0x0000775421b629bb in si_build_shader_variant () at
../mesa-24.3.1/src/gallium/drivers/radeonsi/si_state_shaders.cpp:2844
#15 0x00007754216de7a4 in util_queue_thread_func () at
../mesa-24.3.1/src/util/u_queue.c:294
#16 0x000077542171361d in impl_thrd_routine () at
../mesa-24.3.1/src/c11/impl/threads_posix.c:67
#17 0x000077542f4a339d in start_thread (arg=<optimized out>) at
pthread_create.c:447
#18 0x000077542f52849c in __GI___clone3 () at
../sysdeps/unix/sysv/linux/x86_64/clone3.S:78

I'd recommend reporting it to the Mesa devs. See
https://docs.mesa3d.org/bugs.html

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