https://bugs.kde.org/show_bug.cgi?id=357692

--- Comment #2 from Thomas Lübking <thomas.luebk...@gmail.com> ---
More than annoying: see bug #353587 (the issue is there in Qt already, but we'd
add to it)
About polling, present state is somehow suboptimal, we poll too often but it's
insufficient for smooth movements.

=> dynamic poll rate?
Ie. create some kind of gliding mean over the manhatten length between two
polls and if it crosses a threshold, switch between eg. 10fps and 30fps?
(presently we've 20fps)

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