Thanks, Dimitri. My app manipulates pixel data and makes heavy use of AA and AC, so that would explain the performance degradation. I will see if I can create a "remote" mode that eliminates or at least minimizes the use of these functions.
Alternatively, would it be possible to disable offscreen pixmaps using the -Dsun.java2d.pmoffscreen=false option and yet have some kind of double buffering on the display side? Am I correct in thinking that the performance degradation is because the app host is drawing to the client side pixmaps, and then making multiple reads (over the network) to do the AA & AC? If so, is there anyway that only the final output could be double buffered, thereby eliminating the horizontal tearing or "wiping" effect that I'm seeing without pixmaps? [Message sent by forum member 'javajason83' (javajason83)] http://forums.java.net/jive/thread.jspa?messageID=321975 =========================================================================== To unsubscribe, send email to [email protected] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [email protected] and include in the body of the message "help".
