Thanks, Dimitri. 

My app manipulates pixel data and makes heavy use of AA and AC, so that would 
explain the performance degradation. I will see if I can create a "remote" mode 
that eliminates or at least minimizes the use of these functions.

Alternatively, would it be possible to disable offscreen pixmaps using the 
-Dsun.java2d.pmoffscreen=false option and yet have some kind of double 
buffering on the display side? Am I correct in thinking that the performance 
degradation is because the app host is drawing to the client side pixmaps, and 
then making multiple reads (over the network) to do the AA & AC? If so, is 
there anyway that only the final output could be double buffered, thereby 
eliminating the horizontal tearing or "wiping" effect that I'm seeing without 
pixmaps?
[Message sent by forum member 'javajason83' (javajason83)]

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