Sorry, fixed now. And several questions about the code.
1. Save/Restore of transformation in Graphics2D. Is this way: AffineTransform saved = g2d.getTransform(); ... g2d.setTransform(saved); efficient??? 2. Fill/Draw functions. I often use fill and draw functions for the same path. Can this somehow be optimized? In Qt there is only one call to QPainter::drawPath and it simultaneously uses current pen for outline and current brush for filling. 3. I didn't find Path2D.arcTo and used Path2D.append(new Arc2D.Double(...), true). Is this intended way to add arc to path? [Message sent by forum member 'kamre' (kamre)] http://forums.java.net/jive/thread.jspa?messageID=318688 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
