-----Original Message-----
From: Discussion list for Java 2D API
[mailto:[EMAIL PROTECTED] On Behalf Of Ken Warner
Sent: Thursday, September 11, 2008 12:54 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA2D] Dynamics of acceleration of
BufferedImages ("managed images")
Dmitri Trembovetski wrote:
That's the idea. The developer shouldn't be worrying about
this stuff,
it should work for most cases. For those cases where the user needs
tweaking or resource management there are APIs like
setAcceleratedPriority
and the like.
------
That's exactly the kind of stuff what a real programmer
should be worrying about. And what if someone (like me or
the author of this thread) run into a case where it doesn't
quite work the way we want it to? We're screwed because we
can't get to the foundation classes to fix the problem.
Give us the primitives and let us figure out how to use them.
You (the Java Dev Team) are trying to do too good a job.
The first accessible layer should be the primitives (well
documented) and then you can layer higher level API's on top
for accessabliity and ease of use for less accomplished programmers.
High level API's as you've implemented in Java2D are really
useful and make the job a whole lot easier. But there are
times when you really need the low level stuff at your finger
tips so you *CAN* change stuff.
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Reply-To: Ken Warner <[EMAIL PROTECTED]>
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Subject: Re: [JAVA2D] Dynamics of acceleration of
BufferedImages ("managed images")
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Dmitri Trembovetski wrote:
That's the idea. The developer shouldn't be worrying about
this stuff,
it should work for most cases. For those cases where the user needs
tweaking or resource management there are APIs like
setAcceleratedPriority
and the like.
------
That's exactly the kind of stuff what a real programmer
should be worrying about. And what if someone (like me or
the author of this thread) run into a case where it doesn't
quite work the way we want it to? We're sc