> You seem to be identifying blitting with lack of hardware acceleration.
Well, yes . . . . Some time ago I found this site on the net: http://java.sun.com/javase/6/webnotes/trouble/TSG-Desktop/html/gcrua.html There it is said that "Any time you see a MaskBlit or any of the General* primitives, it typically means that some of your rendering is going through software loops." Now, my understanding of all the "behind the scenes" stuff is not that great, so I assumed, that every time there is blitting involved, it has something to do with software instead of hardware . . . . > I don't see why you would use any more memory with one approach vs the other. I thought, if I have two "pages" between whom I "flip" then I must have twice the memory for one graphic in VRAM. On the other side, I thought that with the backbuffer method I only have one image (in my case the volatile type) in VRAM on which I render, and after the rendering is finished, I put that on the screen . . . . You see, I dig around a lot and maybe there are many wrong thoughts in my mind. But all in all you help a lot to bring some things in a straight line. I would like to read a lot more about the stuff that happens in the background. I mean the stuff that goes beyond the Java2D framework (-> hardware acceleration and how it works. . .). can you suggest some literature for me?!? Up to now, thank you very much for your support! Besides that all, I haven't figured out a real solution for the problem this thread initially started with, but I am on a good way to reconstruct our old fashioned graphics library in order to let it use VolatileImages, too, and the performance is getting better every day . . . . Maik [Message sent by forum member 'kiamur' (kiamur)] http://forums.java.net/jive/thread.jspa?messageID=291964 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
