Hi,
I don't think using JApplet won't help you much.
The only reason I think it may make a difference is that
JApplets in 6u10 disable the clearing of the background on
resize.
I would suggest not to do multi-threaded rendering, it's
generally a bad idea. You don't get any advantage from
doing so, but the rendering code will be too complicated.
One thing you should do when using BS is disable
repaints (setIgnoreRepaint()) - it may help.
Thanks,
Dmitri
[EMAIL PROTECTED] wrote:
Hi Dmitri,
Well I have been quite happy to use an Applet but I found that it's very
problematic to avoid flickering on resizing when there are more than one
rendering threads. I have one thread which is responsible for rendering the
basic layout of the screen and another which renders an animation. I am
struggling a bit with resizing seemingly causing the back buffer to be cleared
but only when both threads have a different Graphics object for the draw
graphics.
Anyway, this isn't happening in my JFrame implementation of the same program so
I figured that perhaps if I change over to using JApplet and JPanel instead of
Applet and Canvas then maybe the problem would go away.
I have now managed to minimize the flickering by doing a full re-render when a
resize is detected and the second thread is active. There is still a small
degree of flickering but it is probably acceptable and as good as it is going
to get :-)
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