That is indeed a rather old board. I think it may not
be the board that's slow but the bus between the
cpu and vram - since non-opaque window send a bunch
of data on every repaint from system memory to
vram, the bus speed is very important.
The only suggestion I have is to provide the user with
the ability to turn off the effects. So if it's
really slow (perhaps you can detect it yourself, too -
time the repaints), then turn them off.
Thanks,
Dmitri
[EMAIL PROTECTED] wrote:
Hardware info for the older machine:
[code]
[I] OS Version = OS_WINXP Pro
[I] CheckAdaptersInfo
[I] ------------------
[I] Adapter Ordinal : 0
[I] Adapter Handle : 0x10001
[I] Description : NVIDIA GeForce2 MX/MX 400 (Microsoft Corporation)
[I] GDI Name, Driver : \\.\DISPLAY1, nv4_disp.dll
[I] Vendor Id : 0x10de
[I] Device Id : 0x0110
[I] SubSys Id : 0x88171462
[I] Driver Version : 6.14.10.5673
[I] GUID : {D7B71E3E-4250-11CF-FB61-1DA813C2CB35}
[E] D3DPPLM::CheckDeviceCaps: adapter 0: Failed (pixel shaders 2.0 required)
[I] ------------------
[E] D3DPPLM::CheckAdaptersInfo: no suitable adapters found
[E] InitD3D: failed to init adapters
[/code]
On the modern Vista machine the test app works also fine if I disable d3d
support (sun.java2d.d3d=false) even if this causes a higher CPU utilization.
[Message sent by forum member 'wzberger' (wzberger)]
http://forums.java.net/jive/thread.jspa?messageID=286677
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