The absolute fastest way is to first stay away from BufferedImage.
Use MemoryImageSource. It's real easy to use -- as opposed to BufferedImage which nobody really understands and takes 10 steps to do one simple thing. Make an image using MemoryImageSource then use BufferStrategy (not BufferedImage) to render to the screen. [EMAIL PROTECTED] wrote:
I have an int array where each element represents the RGB value for a pixel and I need to push that data into an image buffer (which is preferably a VolatileImage but may be a BufferedImage if using a VI for this is not possible) such that a subregion of the image buffer takes on the pixels in the int array. What's the best way to achieve this in the absolute fastest possible way?
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