[EMAIL PROTECTED] wrote:
Thanks, Dmitri

This is quite interesting. Would you mind providing a little bit more info on the 
"Table Rows" part? I have three separate scenarios, one for scrolling a 
1000-row table to random non-consecutive locations, one for selecting a large number of 
rows and one for selecting a number of columns. My results show that Substance 5 is 
currently around 30-50% slower than Nimbus, and your benchmark has Substance slower by 
the factor of 2.5. I'd like to recreate such a scenario in my environment.


  That benchmark adds/removes a bunch of rows, selects rows/columns in different
  combinations - multiple/single/single interval selection (making them the 
table scroll),
  stuff like that..

Another one - D3D painting of text areas is twice slower, and D3D painting of 
tables is around 30% slower (under Substance). This is interesting - what can 
be a possible reason for that?


  LCD text is rendered using a shader, which requires reads from the 
destination surface
  into a temp (also vram-based) surface. Depending on hardware this may be 
slower than
  rendering to a BI. However I believe on this system pure text benchmarks
  are faster with the d3d pipeline, so I don't know exactly why SwngMark 
benchmarks
  are slower with d3d - it'd require some investigation.

  Thanks,
    Dmitri

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