Hello,

I am trying the U10 Beta 14 on my laptop with a Swing app that has many 
internal frames. I noticed that when dragging an internal frame within the app, 
the border of the moving internal frame is flickering, the dragging feels 
sluggish and the CPU goes to the roof. This happens only with 
JDestopPane.putClientProperty("JDesktopPane.dragMode", "outline");

If I disable the hardware accelerated graphics pipeline setting 
-Dsun.java2d.d3d=false the problem disappears. 

Below is a summary of my environment and the output obtained with 
J2D_TRACE_LEVEL=4

java version "1.6.0_10-beta"
Java(TM) SE Runtime Environment (build 1.6.0_10-beta-b14)
Java HotSpot(TM) Client VM (build 11.0-b11, mixed mode)

[I] OS Version = OS_VISTA or newer
[I] CheckAdaptersInfo
[I] ------------------
[I] Adapter Ordinal  : 0
[I] Adapter Handle   : 0x10001
[I] Description      : NVIDIA Quadro NVS 140M
[I] GDI Name, Driver : \\.\DISPLAY1, nvd3dum.dll
[I] Vendor Id        : 0x10de
[I] Device Id        : 0x0429
[I] SubSys Id        : 0x20d817aa
[I] Driver Version   : 7.15.11.5685
[I] GUID             : {D7B71E3E-4769-11CF-2F62-D30001C2CA35}
[I] D3DPPLM::CheckDeviceCaps: adapter 0: Passed
[I] ------------------
[I] D3DGD_getDeviceCapsNative
[I] D3DContext::InitContext device 0
[I] D3DContext::ConfigureContext device 0
[V] dwBehaviorFlags=D3DCREATE_FPU_PRESERVE|D3DCREATE_HARDWARE_VERTEXPROCESSING
[I] D3DContext::ConfigureContext: successfully created device: 0
[I] D3DContext::InitDevice: device 0
[I] D3DContext::InitDefice: successfully initialized device 0
[V]   | CAPS_DEVICE_OK
[V]   | CAPS_RT_PLAIN_ALPHA
[V]   | CAPS_RT_TEXTURE_ALPHA
[V]   | CAPS_RT_TEXTURE_OPAQUE
[V]   | CAPS_LCD_SHADER | CAPS_BIOP_SHADER | CAPS_PS20
[V]   | CAPS_PS30
[V]   | CAPS_MULTITEXTURE
[V]   | CAPS_TEXNONPOW2
[V]   | CAPS_TEXNONSQUARE

The OS is Win Vista Business,  Version 6.0 (Build 6000)

Should I post this as a bug somewhere?

Regards,
Horia
[Message sent by forum member 'sevenm' (sevenm)]

http://forums.java.net/jive/thread.jspa?messageID=267779

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