Thank you for your reply. "If you invoke createGraphics() on the BufferedImage and draw using the returned Graphics2D instance then the graphics will be "burned" into the actual image pixels. When you write this image to a stream the graphics will be included of course as they would then be part of the image data. To read and write we recommend the Java Image I/O Framework javax.imageio for which https://jai-imageio.dev.java.net provides additional plug-ins."
This is the reply of 'bpb' in JAI section. I didn't know that a bufferedImage can 'createGraphics'....and his reply helped me solve the problem. [Message sent by forum member 'lcmeng' (lcmeng)] http://forums.java.net/jive/thread.jspa?messageID=253291 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
