Thank you for your reply.

"If you invoke createGraphics() on the BufferedImage and draw using the 
returned Graphics2D instance then the graphics will be "burned" into the actual 
image pixels. When you write this image to a stream the graphics will be 
included of course as they would then be part of the image data. To read and 
write we recommend the Java Image I/O Framework javax.imageio for which 
https://jai-imageio.dev.java.net provides additional plug-ins."

This is the reply of 'bpb' in JAI section. I didn't know that a bufferedImage 
can 'createGraphics'....and his reply helped me solve the problem.
[Message sent by forum member 'lcmeng' (lcmeng)]

http://forums.java.net/jive/thread.jspa?messageID=253291

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