I've found these calls let me manipulate BufferedImage's easily: image.getRaster().getDataElements(x,y,w,h,intArray) image.getRaster().setDataElements(x,y,w,h,intArray)
Will this work for you? Also here is an article explaining why talking to DataBuffers can be really bad, depending on what you later do with that BufferedImage: http://javagraphics.blogspot.com/2007/04/managed-images.html [Message sent by forum member 'mickleness' (mickleness)] http://forums.java.net/jive/thread.jspa?messageID=252807 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
