> Eventually that is probably what I will do. But I was > wondering if I > was missing something obvious to actually dispose of > all resources > associated with the BufferedImage
By default you don't need to care about BufferedImages - if you don't hold any references it up to the GC to free java-related memory, and up to the "Java2D Disposer" to clean up native resources associated with it (that was why I ask wether seting a different accaleration-priority would help). However because BufferedImages tend to be that widely used the chance you've hit a bug in java is quite small. If you could post the code (or even the compiled application), I could have a look at it. lg Clemens [Message sent by forum member 'linuxhippy' (linuxhippy)] http://forums.java.net/jive/thread.jspa?messageID=246556 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
