If it's a small image, you can load it into an ImageIcon and then pass
it into the constructor of a JLabel.
Then you can place the JLabel in your JPanel.

Just make sure that if you load the image using Toolkit.getImage() you
need to wait for it to load using a MediaTracker...
;)

> -----Original Message-----
> From: Discussion list for Java 2D API
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, November 16, 2007 5:46 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA2D] how to draw an image on a JPanel
>
> how to draw an image on a JPanel?
>
>
> This is a very newbie question but I have already searched
> the web looking for a solution and I have not found the
> answer. I have seen how to draw it over a JFrame but I dont
> understand how to put it on a JPanel.
>
> Thanks in advance
> [Message sent by forum member 'renzord' (renzord)]
>
> http://forums.java.net/jive/thread.jspa?messageID=245886
>
> ==============================================================
> =============
> To unsubscribe, send email to [EMAIL PROTECTED] and
> include in the body of the message "signoff JAVA2D-INTEREST".
>  For general help, send email to [EMAIL PROTECTED] and
> include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to