Hi Jonathan,
yes, in Swing applications JComponent should be used, and not
Canvas. Canvas is a heavyweight component and using it may interfere
with Swing's repainting.
Thanks,
Dmitri
On Fri, May 26, 2006 at 12:28:57AM -0400, Jonathan Mast wrote:
> [I sent this the first day I signed up for this list, so I'm thinking a snafu
> might have kept it from posting, or AOL might have blocked any replies at
> first, anyways here it is:]
>
> I'm reasonably proficient in Swing but as I've began programming in java2D,
> I'm puzzled by all the usages of java.awt.Canvas I've seen as the GUI
> component
> in which the custom graphics are drawn in. So far, I've used JComponent
> subclasses for this purpose. Is there a reason I should use Canvas instead?
> I
> presume it is heavyweight, whereas JComponent is lightweight, which I thought
> was the preferred way of implementing GUI and graphics in java.
>
>
> thanks in advance,
> [EMAIL PROTECTED]
>
>
> P.S. Do me a big favor and even if you don't have an answer, just reply
> anyway to confirm that this message got thru. thanks again.
>
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