Hi Scott,

Thanks for reaching out!

Flaky positions at application startup sounds like a Linux windowmanager, 
applying decorations which asynchronously change the (size and) position of the 
widget.
Windows and macOS are not affected, because of their synchronous nature.
The fact that the expected position flips between the spin box and it's 
internal line edit, seems rather random.

The "fix all that were forgotten" function is a band aid. It sounds scary to 
me, to put band aid over band aid, by e.g. excluding "qt_*" object names or 
processing events on Linux a resize / move event is consumed.
My personal recommendation is to set the correct tab order where it belongs, or 
construct the widgets in the right sequence, even if that's a bit more work in 
the first place.
It's super satisfying to fix an issue by eliminating the root cause 🙂

Cheers
Axel

________________________________
From: Interest <[email protected]> on behalf of Scott Bloom 
<[email protected]>
Sent: Tuesday, 24 February 2026 18:13
To: [email protected] <[email protected]>
Subject: [Interest] QAbstrctSpinBox position issues


Using Qt 6.8, I have a dialog that “others” (read customer spec) has been 
changing a ton. Ive missed a couple of “set the tab order correctly”

when the layout was changed.  So I wrote a simple function to automate the tab 
order



Essentially, it finds all the children of the widget, sorts by y position then 
x position, then sets the tab order appropriately.



Ive hit a snag, that makes no sense.



For QAbstractSpinBox derived classes (QDateEdit in particular, but it appears 
to be for all spin box classes) there are two positions.

First is the pos reported QAbstractSpinBox::pos, and then there is a hidden 
internal  QLineEdit called “qt_spin_box_lineedit” which has a totally different 
position reported.



The issue is sometimes the Spin Box’s position is correct, other times the line 
edit’s is.

I realize this is an internal widget, so there is likely zero public 
documentation.  But looking through the code, I can not find any rhyme or 
reason why the locations are so different.



The work around, is beyond a hack.  I wound up forcing the widget to require 
each input to have a buddy label.   This allows me to determine the Y location 
(note the X is fine) by

  1.  Checking if it has a buddy label, if so use its Y
  2.  Checking if the widget has an internal widget, if so use its Y
  3.  Finally use the actual Y position of the widget



Any thoughts on this?  I realize I’m missing a sample, I can create one and 
will if I wind up filing a bug on this, for now Im just wondering if anyone has 
seen this before and has any thoughts.



Scott







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