Hi, I’m trying to improve the graphics rendered by scene graph items on my apps.
Usually I use scene graph to render custom graphics like waveforms, spectrum visualisers, in realtime. But its pixelated and non smooth look and feel, does not feel right. I want to achieve high class graphics while maintaining low level C++ control. What’s the best way to achieve this? ChatGPT gave me a couple of options: 1) Enable MSAA for the whole scene. I’ve never seen any practical effect when using higher samples in the QSurfaceFormat. 2) Drop-in AA without window changes: render triangles with feathered edges Sounds like an option. 3) Use the built-in vector tessellator: Shape (QML) / QQuickShape (C++) It seems that ChatGPT keeps insisting that QQuickShape is public API but I can’t even use it as a private API. What are your options to achieve high performance, smooth graphics while retaining C++ control? Thanks in advance! Best regards, Nuno _______________________________________________ Interest mailing list [email protected] https://lists.qt-project.org/listinfo/interest
