Hi, I’m trying to avoid Qt to repaint a custom QQuickItem that has a custom material which is an heavy shader, when there are no changes.
Even when QQuickItem::updatePaintNode is not called, QSGMaterialShader::updateUniformData is always called and the GPU usage is still high. It seems that the only way I can prevent this issue is by removing the item from the scene. Is this normal? Does anyone if there is a way? Thanks! Regards, Nuno _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest