Hi,

I’m trying to avoid Qt to repaint a custom QQuickItem that has a custom 
material which is an heavy shader, when there are no changes.

Even when QQuickItem::updatePaintNode is not called, 
QSGMaterialShader::updateUniformData is always called and the GPU usage is 
still high.

It seems that the only way I can prevent this issue is by removing the item 
from the scene. Is this normal?

Does anyone if there is a way?

Thanks!

Regards,

Nuno


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