Hi, I have created the following bug report with an example that illustrates the problem:
https://bugreports.qt.io/browse/QTBUG-130918 Regards, Nuno > On 5 Nov 2024, at 13:04, Nuno Santos <nuno.san...@imaginando.pt> wrote: > > Hi, > > I’m facing memory management issue on iOS. > > I have a UI that relies on AnimatedSprited. > > I have several sprites. The bigger one has 101 frames, and each frame is only > 126x126 pixels. However the sprite file is 1.6 MB. There are others. > > In the UI I have several knobs and UI elements using sprites. > > When I load this UI, the memory goes up by 750 MB. However in desktop (Mac or > Windows) the increase in memory is barely noticed (only 50 MB). > > Is there any special reason for this to be so different in iOS? > > An application on iOS cannot take more than 2Gb (this value can be smaller in > weaker devices), otherwise the operating system will shutdown the application. > > What can I do in order to reduce this impact? > > Has anyone faced this problem before? > > Thanks in advance! > > Regards, > > Nuno
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